FAF
Frost And Flame Promisance
Frost And Flame Promisance

Game Guide

Content
Overview
      What are turns?
      What do turns do?
      How do I use my turns?
Spending Turns
      Scout
      Trade
      Forage
      Train
      Write
      Heal
      Build
      Demolish
Details
      Turn Rate
      One-Turn Output
      Turn Condensation
      Stored Turns

Overview


What are turns?


Turns are the system used to allow you to expand and grow your empire. You gain turns every so many minutes, except for special situations. (Ex: The Challenge server; see below.)

What do turns do?


You can use turns to do a variety of things such as recruit more troops, gain extra food/cash, build or demolish structures, all used to benefit and expand your warband.

How do I use my turns?


When using turns scouting, trading, foraging, training, writing, or healing, there will be a box that asks you how many turns you want to spend doing that action. Note that you do have a certain amount of turns that you can use, which is always shown near the top left-hand corner of your screen. When you are building or demolishing, there will be a certain number of buildings you can build and demolish per turn, so the amount of turns you use depends on the rate you can build/demolish and the amount of structures you intend to build/demolish.

Spending Turns


Scout


When scouting, each turn you will gain a certain amount of land. If you are a lower-ranked player with not so much land, you will explore more land then if you were a top-ranked warband with a lot of land. Note that the amount you explore gradually goes down while you are exploring. Most people spend the majority of their time in protection scouting and then rely on attacking for the rest of the round.

Trade


When trading, each turn you will gain 25% more cash then you would have if you spent your turns doing otherwise. Your cash is based on the amount of markets you have built and the amount of workers you have, which can be found on the status page. If you have troops out, you will earn less cash.

Forage


When foraging, each turn you will earn 25% more food than you would have if you spent your turns doing otherwise. Food is essential for feeding your troops and can be sold on the bazaar for a high price. The amount of food you make depends on the amount of foragers you have built. If you have troops out, you will earn less food.

Train


When training, each turn you will recruit 25% more troops than you would have if you spent your turns doing otherwise. Note that you will only earn troops while training is if you have barracks built.

Write


When writing, you produce 25% more scrolls than you would have if you spent your turns doing otherwise. Scrolls let you perform spy missions. Note that you will only gain scrolls if you have dens built. The amount of scrolls you make depends on the amount of dens you have built.

Heal


When healing you gain 2% your health back per turn. DO NOT heal if you already have full health, as it is a waste of your turns. Normally, you would only get 1% health back per turn. You lose health by attacking other players, or performing certain hawk missions.

Build


After you attack someone and break their defenses, you will capture some land. With that unused land, you can build structures that can make you produce more money or food, train troops, etc. You can only build a certain amount of structures per turn and the cost to build a structure and number of structures you can build changes as you play.

Demolish


If you build your structures one way and don't like the way you are making resources/troops, you can always demolish some structures and build something else. When demolishing, you get money for each structure that you destroy. You can only demolish a certain amount of structures per turn, and the amount you can demolish and the money you get back changes as you play.

Details


Turn Rate


You get a certain amount of turns every so often until your turn bank fills up. Each server might have different turn rates. The turn rate of your server is indicated right below your stats on the main page.

There is one exception to this; the Challenge server. On this server, you start out with 10,000 turns and you have to use them to get your networth as high as you can. Once you use your 10,000 turns, you will be locked out of your account and if you got a high enough score, you can be in the Hall of Fame. You can create a new account as soon as your old account has been killed or deleted.

One-Turn Output


When you use a turn, you will earn/lose a certain amount of cash/food the amount of cash/food you earn/lose depends on the amount of markets/foragers you have built and the amount of troops you have out.

Turn Condensation


Let's say you want to forage for 50 turns. You enter "50" in the amount of turns you want to use box and then click forage. Instead of showing you the amount of cash/food and military you gained/lost per individual turn, it summarizes all of the gains/losses for each area for all 50 or how ever many turns you selected.

Stored Turns


Once you have the maximum amount of turns you can have, you will start to collect "stored turns." After you log in and use all of your regular turns, but have stored turns, you will earn one turn from your stored turns every time you get new turns. EX: Instead of getting 5 turns in 10 minutes, you will get 6 turns per 10 minutes until your stored turns run out. That way, if you can't get on for a while, you still get some of the turns you would have lost.