Four Sections of an Empire
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
To be honest I never quite got the RWL attack system... But I think that the one we are discussing is rather straight forward and easy to pick up.
We could also add a tutorial to the game for anyone who needs to learn the new system.
We could also add a tutorial to the game for anyone who needs to learn the new system.
Formerly LordBrockFreak
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
- Nuclear Raunch
- The Wanderer
- Posts: 950
- Joined: Tue May 24, 2005 4:30 am
You never know until you try it, but it seems like it's just going to make it even easier to attack someone. The suggestions so far would in my opinion greatly strengthen the already solid farming strat. Cashing and maging would also benefit as well but not alot of people do those.
The reason those strats would be strengthened is because fewer troops would be needed to crack. Being able to run with fewer troops greatly increases their incomes. There's no harm in trying but I'm a bit skeptical about it.
Any drastic changes should take time to implement.
The reason those strats would be strengthened is because fewer troops would be needed to crack. Being able to run with fewer troops greatly increases their incomes. There's no harm in trying but I'm a bit skeptical about it.
Any drastic changes should take time to implement.
I know the voices in my head arn't real but they usually have some pretty good ideas.
- Nuclear Raunch
- The Wanderer
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- Joined: Tue May 24, 2005 4:30 am
Dunno man. I was trying to think of an alternate solution when I posted that but couldn't come up with anything.
The basic concept is dividing an empires defenses up into quarters which is just going to make it easier. There may very well be a good solution but right now I just can't think of it. If I do I'll post it.
The basic concept is dividing an empires defenses up into quarters which is just going to make it easier. There may very well be a good solution but right now I just can't think of it. If I do I'll post it.
I know the voices in my head arn't real but they usually have some pretty good ideas.
It seems like if you just quadrupled the defensive powers of everything it would take care of the problem.
p.s. I'm now a posting Posting Maniac (Spammer) with an average of 1 post per day.
p.s. I'm now a posting Posting Maniac (Spammer) with an average of 1 post per day.
Formerly LordBrockFreak
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
- Nuclear Raunch
- The Wanderer
- Posts: 950
- Joined: Tue May 24, 2005 4:30 am
OK so we divide empire into quarters and you have to have your troops in one section to properly defend it, then we quadruple the defense of all units. So in the end you just evenly distribute your forces across all 4 sections of your empire and now you need the exact same amount of forces as before to attack. That seems like we're not really doing anything but adding a couple menus to select when attacking.Corban wrote: It seems like if you just quadrupled the defensive powers of everything it would take care of the problem.
p.s. I'm now a posting Posting Maniac (Spammer) with an average of 1 post per day.![]()
I know the voices in my head arn't real but they usually have some pretty good ideas.
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
For those who have 25% all.
For those else, it'd be too easy to take out an unfair amount of some of their buildings. And they'd be at some disadvantage.
Unless it were hidden, which would be fun. (As in, you don't have a way to know the composition of the area you hit, and could be hitting all guards when aiming for all huts.)
That'd be fun on a special server.
For those else, it'd be too easy to take out an unfair amount of some of their buildings. And they'd be at some disadvantage.
Unless it were hidden, which would be fun. (As in, you don't have a way to know the composition of the area you hit, and could be hitting all guards when aiming for all huts.)
That'd be fun on a special server.
Back. I think.
Here are a couple more add-ons to add to the pile.
Add-on #1 when one section of the empire is punctured it only effects the land in that area; but when you gain land it is automatically distributed to balence the sections of the empire.
Add-on #2 when one section of the empire is destroyed (taken down to 0 land) all of the troops and hawks on it would also die.
Add-on #1 when one section of the empire is punctured it only effects the land in that area; but when you gain land it is automatically distributed to balence the sections of the empire.
Add-on #2 when one section of the empire is destroyed (taken down to 0 land) all of the troops and hawks on it would also die.
Formerly LordBrockFreak
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
So... are we as a group seriously contemplating making this change?
Or is it just something fun to think about?
Or is it just something fun to think about?
Formerly LordBrockFreak
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
If we could somehow (however improbable) get another coder to make the said changes would you set up a server for it next to the others?The latter, as far as I'm concerned.
.... How about you Sir Devari?
Makes sense... How about we increase the desertion rate of the troops compared to the no cash/food type by x2 and leave the hawks as is?More fair would be a sort of desertion, like either the building overfill or no cash/food sort.
Formerly LordBrockFreak
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
http://www.audioscrobbler.com/user/Corban/
"We're closer now than we've ever been to finishing." ~The Beatles
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