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Ruddertail
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Post by Ruddertail »

You're saying your entire strategy depended on market storing?

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Slasher
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Post by Slasher »

It was a quick, run, get land, get cash, buy troops, smack them on the market kind of thing... Quick and easy. Anyway, I'll see how it goes next set when I can work on testing something else out
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maddog
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Post by maddog »

I agree slasher its sort nice to know that the 90 mill of t1 i got is only actually gonna be 9mill if no-one buys any of them being as troop storing was the biggest part of my strat this set due to the fact i had to use my excess gold up and not leave it open as certain players like to strip away any gold u have out, like a certain person done to me a few sets ago when i was running a similar strat and not storing troops. and i guess in future sets there will be less land availble :(
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Post by Death »

http://frostnflame.org/forum/index.php?showtopic=3654

Then let's all completely fix the problems. ^_^
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maddog
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Post by maddog »

looking at whats has been done the only ones that can benefit from this is clans, So has this been done to force solo runners into clanning up? which if this was the case then it would open more opertunites for wars as everyone in effect would need to clan. however if u had a clan for instance consisting of say arty freen rudder and general v ( which if i worked it out right these four r probably the best at indy, cashier , farming and maging ) respectively it would make them a unstoppable force. Would this actually attract players? or would it drive them away after awhile? i know that prior to these changes the clans did have the advantage over a solo runner it made things quite interesting to see how close a good solo runner could get to a clan that backed one player and as the last set showed the top 3 consisted of one clanned player and two solo runners.
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Post by Death »

This was done to eliminate a very cheap strategy. Market storing has been killed at other games ages ago, it was just a matter of time until it was done here. As for new players, yes I think it will help. As opposed to dumping (Profanity is a sign of Maturity) onto the PM all set to dodge upkeep now you actually have to learn how to manage your empire well. As for clans having an advantage, I don't really see how. This hits everyone the same way, just clans have the option of aiding troops instead of using the PM.

This changed the game a lot, and I think it's going to be the first of many.
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Post by maddog »

clans have the advantage of clan tresureary as well a clan market if the market storing for clans is also limited fair enough but then all clan needs is a the treasury as i said b4 if the four best players at each type ie indier mager farmer cashier clan up they will be unstoppable as the indier wouldnt need much land he can just be aided by the rest the cashier and farmer can just store in clan tres and the mager just land runs or generates land which all that needs to happen then is mager gets kicked out of clan allowing the farmer or cashier to land run them giving the mager a good ratio then all the mager has to do is clan back up the cashier and farmer run on the land they got and aides the indier again. thats why i said clans have the advantage more then ever even with other clans setting them to war for max attacks what ever gold and food is stored in clan tres can be used to get at least one player to the top easily. where as a solo runner is more vunerable not only to getting attacked for the land but for excess gold and food which is consisting leaking back into there accounts
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Post by Death »

mmm, This gives me an idea. Is there any way Testing could be put back up (preferably with the current BFR code and stupidly fast turns) so the players can get some new ideas tested out and ready to post quickly?
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Shadow I
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Post by Shadow I »

Nice to see market storing nerfed, actually, but I think this update may put too much power in the hands of spy strats. We'll see :ph34r:

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Post by Arthus »

At least you don't have 140 mil infantry that is useless now. I would have just pulled and std attacked the whole game. I agree deal with the changes, but a warning before the changes came would have been nice and appreciated, but that's just my viewpoint.
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Ruddertail
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Post by Ruddertail »

Maddog - treasury isn't big enough for 1 person in 4 to stash all their cash - let alone everybody in the clan. It will force resources to be on hand. Indies might benefit, but if we tone down the power of sacking... Anyhow, I'm running casher on WoA, so we'll see how that goes.

As far as your stuff on the markets, let me make things clear.

This was a mistake on my part. I asked for Beatles to implement the changes. I forgot to specify that they were only to be on the resurrected WoA, not on BFR until next set. Therefore, he went ahead and implemented them, completely to my surprise as well as yours.

Now, we can take several recourses. There's a chance FireFrenzy might be able to disable the changes for the rest of this set. I'd rather not see that, but it'd doable. We could kick your troops back onto your account at the 30% commission. This could be a lot of work, so I'd rather not do this.

We could add something so you could adjust your prices on marketed goods Not sure how long this would take, but it's something we want to do eventually, anyhow.

Or, we could just let you rough it, as pretty much everybody's in the same boat.
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Post by ohmyjapan16 »

Oh wait so I get 10% of these back?

Pikemen 23,003,476
Skirmishers 30,663,619
Cavalrymen 49,561,385
Triremes 232,969

Really did this have to be done in the middle of a set without warning? I'm not against the changes or anything, but a heads up would have been GREAT since it is right in the middle of the round.
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Ruddertail
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Post by Ruddertail »

As I just mentioned, it was my miscommunication to Beatles. I forget to mention not to implement on BFR, and so he went ahead, not thinking about it being mid - set.

As such, nobody knew it was coming to BFR. We knew it was coming to WoA, but not BFR...

So quit griping about it, you're all in the same boat. Everybody lost whatever they had market stored, or will, if it doesn't get bought.
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WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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maddog
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Post by maddog »

Maddog - treasury isn't big enough for 1 person in 4 to stash all their cash - let alone everybody in the clan. It will force resources to be on hand. Indies might benefit, but if we tone down the power of sacking... Anyhow, I'm running casher on WoA, so we'll see how that goes.



it doesnt need to be all the indier needs to do is empty the cash or sell the food by buying troops the more clans net goes up the more that can be stored i know this strat works because slasher and i used it on ME he done all the work of getting gold etc etc and i spent it
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Post by Freenhult »

Maddog- You can't do that here.

Everyone. We know IT SUCKS. Thanks.
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