Industry vs. Hawk
- Ruddertail
- Promi Diplomacy ate my homework...
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How would you activate LPD, then? Maybe a turn cost, and have a butten on the main page?
For Hedgehog, then. Have a grain cost based on NW, or maybe on how much grain you would make. 10% to cash production while running turns in any way, or 10% to trade?
For mole, you've kind of lost me. What would you do?
For Hedgehog, then. Have a grain cost based on NW, or maybe on how much grain you would make. 10% to cash production while running turns in any way, or 10% to trade?
For mole, you've kind of lost me. What would you do?
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
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- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
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I see. But it would have to be based on NW. If you base it on number of hares, you'd have people selling hares, activating it, and then buying the hares back. Sounds good, though. So, where would it be activated from? A page on the sidebar? That would work.
Cost for hedgehog?
Mole?
What are we doing for squirrel?
So far, we have
Badger.
Hare.
Hedgehog. (Almost.)
Generic.
Archer Defense. Based on the amount of squirrels, grants a 5 - 20% percent chance of stopping hawk attacks of any type.
Cost for hedgehog?
Mole?
What are we doing for squirrel?
So far, we have
Badger.
Hare.
Hedgehog. (Almost.)
Generic.
Archer Defense. Based on the amount of squirrels, grants a 5 - 20% percent chance of stopping hawk attacks of any type.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
Otter: River Raiders
Enhance otter's attack bonus even further, at a few more percent of losses, of course, for naval attacks.
That way, otter's stats rival that of badger even though it's got a useless bonus to explore and plenty of minus signs everywhere.
Activate by paying amount of otters proportional to some factor based on 1. land 2. NW and 3. troops.
Enhance otter's attack bonus even further, at a few more percent of losses, of course, for naval attacks.
That way, otter's stats rival that of badger even though it's got a useless bonus to explore and plenty of minus signs everywhere.
Activate by paying amount of otters proportional to some factor based on 1. land 2. NW and 3. troops.
Back. I think.
- Zephyrus
- Eternally Confused
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- Location: Bleh. New York City.
Mole: Tunnel Hiding might need some modifications, seeing mole's industry bonus.
Vole: Overtime
Barracks are even more productive, but troops consume more. Power depends somewhat on workers, i.e. x number of workers per y number of barracks needed to maintain this. Yield must be greater than with pure barrack. Some payment upfront, likely in turns.
Vole: Overtime
Barracks are even more productive, but troops consume more. Power depends somewhat on workers, i.e. x number of workers per y number of barracks needed to maintain this. Yield must be greater than with pure barrack. Some payment upfront, likely in turns.
Back. I think.
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
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- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
Depending on the situation, that is either useless or abuseable. I'm guessing it would be fair, but perhaps squirrels want something useful on a day-to-day basis.Ruddertail wrote: Maybe somthing that would give hawk missions a 10% chance of suceeding, regardless of ratio.
Giving mouse a bonus to mouse attacks and a bonus to mouse production? Mice die off quickly enough that this seems fair, and useful to newer players.
Back. I think.
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