Land dropping
- Gen. Volkov
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- Gen. Volkov
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So many rules! I'm confused! So it's ^^ means look up? And then ^.^ means I'm a clown? *laughs*.
About the land farm, I think [edit, Urran's, with my addition of them scouting] suggestion still stands. The land farm which picks up dropped land has now stopped the dropping problem altogether. So leave it as it is.
About the land farm, I think [edit, Urran's, with my addition of them scouting] suggestion still stands. The land farm which picks up dropped land has now stopped the dropping problem altogether. So leave it as it is.
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- Ruddertail
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Yes, a landfarm that simply catches dropped land would be quite sufficient. But we don't have one atm. Not that I know of, anyway... Unless I just haven't seen it?
Yes, a landfarm that simply catches dropped land would be quite sufficient. But we don't have one atm. Not that I know of, anyway... Unless I just haven't seen it?
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WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Slasher
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- Gen. Volkov
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- The Beatles
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- Gen. Volkov
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- Ruddertail
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- Freenhult
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I was just think about this and found this topic with a bit of help.
WoA could really use one now... The max I can get is 250ish on 7 hits, not bad, but I can also tie that up really easy. Right now, I have Rudder going 14 to make sure that doesn't happen, but anyway... the game could use more. I'm doing it on BFR at the moment...
WoA could really use one now... The max I can get is 250ish on 7 hits, not bad, but I can also tie that up really easy. Right now, I have Rudder going 14 to make sure that doesn't happen, but anyway... the game could use more. I'm doing it on BFR at the moment...
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
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波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
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I have a better idea, perhaps. When someone drops land, just distribute it equally to all players. Ditto when a player dies or is disabled. This is better than having to attack a land farm. Plus it gives a welcome surprise to newbies when they get extra land.
It also can't be exploited for land-aiding, which a land-farm can be used for.
All in favor say aye, all against say nay.
[edit] It is also more logical from the realism perspective. If a warband has to abandon land it makes sense it would be equally shared (initially, before any attacking stats) by all the other players who would rush there.
It also can't be exploited for land-aiding, which a land-farm can be used for.
All in favor say aye, all against say nay.
[edit] It is also more logical from the realism perspective. If a warband has to abandon land it makes sense it would be equally shared (initially, before any attacking stats) by all the other players who would rush there.
:wq
- bjornredtail
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Would this simply distribuate the however much land is in the pot evenly at the end of each day? Or would link it to turns spent? You gain some land each turn whenever there is land in the pot. Or perhaps it could be linked to scouting, as to give an advantage to those who have little land and would be scouting anyways? Basicly we would give some extra land for each turn spent scouting so long as there is land in the pot.
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"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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