The Beatles wrote: What if you can't be killed? At zero land it's just normal, you can scout again and stuff.
*laughs* i think that that would be a cool idea coz then you get the option to delite or use what resores you have left and get back up again and i think everyone would get up again. this was on a game i played before and it worked well.
that way people join the game but dont realy leave.
Off/Def of troops? That seems needlessly complicated to me... Perhaps change it among factions, but not the individul races withing the faction. Or was that what you meant?
Not being able to be killed might be good thing. Maybe your account should be immobilized for, say, 24 hours, and then you'd be able to scout yourself back up from zero land. Otherwise, there's no penalty for being killed.
Empires: WOA: Attila the Hun(#13)
BFR: ? Founder and Leader of Hungry Huns (HH)
Not sure what you mean by "factions", but I set it up so that each troops' off/def points were different for each location. Devari then informed me that he could do it so that each troops' off/def points were different for each race instead of location...I rather liked the idea and asked him to implement it, but neither of us had enough time to do so.
Well, like with vermin and goodbeasts, back when they were around. There were different races within each of these "factions". That's the kind of thing I was talking about.
Perhaps we could have had vermin troops be more offensive, and goodbeast troops more defensive, or vermin have otters and squirrels with better offenses, while goodbeasts had mice and hares with better offenses.
Empires: WOA: Attila the Hun(#13)
BFR: ? Founder and Leader of Hungry Huns (HH)
One problem with Pre-historic America is political correctness. Especially when it comes to American Indians. There's a chance people might complain about a game based on pre-historic America, because they feel it belittles the Indians. Not that that'd be our intent, in fact, I'd consider it a compliment. We're saying, "Hey, your period in history is so interesting, we're making a game about it." But you never know...
Other then that, I think it'd be great. My favored ideas, as of now, are
1)Ancient China: Historical/Mythological.
2)A made up world, based on our name.
3)Urran's Pre-historic/ancient N. America.
Sorry for the double post, but we need to keep this discussion moving.
Empires: WOA: Attila the Hun(#13)
BFR: ? Founder and Leader of Hungry Huns (HH)
It's quite likely that there will never be anything that won't be offensive to at least someone. Like all good white folks whose familiy has lived in America for more than 3 generations, I have a bit of Indian in me (not a lot but enough to qualify for federal subisdys if I chose to enroll) and I would never be offended by anything of the sort. I have a few friends from various reservations and none of them would think twice of a wargame featuring various tribes duking it out.
I'd say the only complaints I'd hear is either that their tribe is not included or that their tribes stats should be higher but they wouldn't be too serious about that. I guess I'm needlessly rambling on and on when I'm just trying to make the point that we shouldn't worry about if someone gets offended because we made a game featuring some of their ancestors.
What might be another option is to make FAF a historical prom. One set it American Indians the next set it's ancient China, next set it's Japan, then Mediterranean etc...
If we wanted to get really spiffy we could even change the member map for each set (may not be too terribly difficult to change) to correspond with whichever historical period we are looking for. Perhaps even some polls on which historical period goes up next. I would probably leave race stats and unit stats the same each set to minimize learning curves for people coming from other proms but that's certainly open to discussion.
I know the voices in my head arn't real but they usually have some pretty good ideas.
Ruddertail wrote: Not being able to be killed might be good thing. Maybe your account should be immobilized for, say, 24 hours, and then you'd be able to scout yourself back up from zero land. Otherwise, there's no penalty for being killed.
How about when they get killed they lose a small amount of whatever they had left (eg 1/4 troops). That way at least there is a penalty for being killed and being killed isn't just as if you had been pounded.
Urran Voh wrote: For ancient America, are we going with North America, Central, or South America?
Could do all three really, Southsward would be South America, Mossland = Central America, Northlands = North America.
I'm still thinking a rotation would be best. More interesting and all you youngsters can tell your parents it's a history game so they will be less likely to whip your butts when they catch you playing at 3 AM.
I know the voices in my head arn't real but they usually have some pretty good ideas.
We would need to have different military troops for each location, or race, if we were to do that. Not hard to code (once UVP is up again, I can look at it and do it, so Beatles and Devari would have no problem).