True, true, very true.Oh don't get me wrong, I am all for the changes, but I would hate to see tons of work poured into something and then have players not like it and want to go back to the old ways.
I like this idea. Actually, if it were combined with bjorn's equipment idea, I think that it could really add a lot of new strategy -- even by its self, adding more units wouldn't likely hurt.One thing that I have worked hard on preventing is market storing. In the past sets we ran at ME the common complaint was that players had too much gold and nothing to do with it. So what I did was add 3 new troop types to the existing 4 so we now have a total of 7 troop types. Market max sell % on the PM was then set at 35%. This has pretty much nerfed market storing and the PM functions great! Reseller strats have come to power this age and with the additional troop types. It has also prevented the scenario where one person rises to power and collects all the land and holds it.
So more of an auctioning-type system, rather than set-price sales market? That kind of slipped into my head way back at the beginning of this thread, too. Considering how the system may be implemented, that might work more advantageously than set-prices. Perhaps there could be two systems -- of course, with that we do begin to run risk of unnecessary complexity.Have an ebay type system where players can put up goods for sale allowing other players to bid and compete for the resources.
