A long while ago Devari mentioned the idea of having a generalized contract system to replace bounties. There would be a certain number of scripted "triggers," such a perhaps a certain number of attacks on a warband, networth/land changes, or just a pushbutton on the part of one of the parties in the contract. Upon this trigger would be certain events, such as the transfer of goods, addition to war status, or possibly others (ideas?).
In addendum to this system, I'm proposing a system where the players would have a public written agreement, that would be viewable from any of the entered parties' profiles, as would a record of past treaties that have been broken. This would allow players to have a decant idea as to the trustworthiness of the other players.
Idea: Treaties/Contracts
- bjornredtail
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I'm not sure if I understand this completely, so feel free to correct me if I'm wrong.
Something like that? Because that would only be useful to players with an insane lack of attention to detail imo.
Example wrote:Empire A and Empire B enter into a contract stating that they will not attack each other more than 5 times per 72 hours. Empire B attacks Empire A 4 times in 72 hours and the contract is broken. Then empire A receives notification that the treaty was broken.
Something like that? Because that would only be useful to players with an insane lack of attention to detail imo.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
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