Anti-Market Storage
The whole troop storing on the public market is considered by some people to be a Bad Thing. How do we combat this?
My suggestion is:
Have 1 hour to reach market, but a 1 week (or longer!) waiting period until you can pull your troops off. This does not fully destroy troop storing, but it does make it a bit less practical and still keeps the market a Good Thing.
Any other thoughts? I'm of the camp that thinks of it as a Bad Thing, but maybe everyone else thinks it is Good and I am totally off the mark here.
My suggestion is:
Have 1 hour to reach market, but a 1 week (or longer!) waiting period until you can pull your troops off. This does not fully destroy troop storing, but it does make it a bit less practical and still keeps the market a Good Thing.
Any other thoughts? I'm of the camp that thinks of it as a Bad Thing, but maybe everyone else thinks it is Good and I am totally off the mark here.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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- The Beatles
- Fear me for I am root
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- Joined: Tue May 24, 2005 8:12 pm
How about:
1. We implement this idea, changing the 1 week to 1.5 weeks.
2. We add an actual official troop-storing thing. Call it your "Reserves" and allow the user to store up to 50% of their army on it.
3. Reserve troops will be called up at any time - however, it will be 1 week before a reserve group can be called up. Use a table sort of like the market, just with no price. Perhaps Reserves could be hired out by other armies as mercenaries of a sort... The Reserve would take losses, though.
What do you think?
1. We implement this idea, changing the 1 week to 1.5 weeks.
2. We add an actual official troop-storing thing. Call it your "Reserves" and allow the user to store up to 50% of their army on it.
3. Reserve troops will be called up at any time - however, it will be 1 week before a reserve group can be called up. Use a table sort of like the market, just with no price. Perhaps Reserves could be hired out by other armies as mercenaries of a sort... The Reserve would take losses, though.
What do you think?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- Ruddertail
- Promi Diplomacy ate my homework...
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I like the idea of reserves. But not being able to store more then 50% would hurt hawk massers trying to buy up troops and store them for the end of the set, or for when they need them to prevent being killed, as they would have to buy enmense amounts of troops, and then sell half of them back on the bazzar for a loss in prices. We want to lower the power of hawks, but not that much. This would make hawk-loot almost useless.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
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But, you basicly can't run turns then, becuase once you get one or two buyouts of the Bazzar sitting on your account even looting with pure hawks your still getting a net loss... What I would do with indy is not convert it to cash, but store at high prices, so that it stays there and and you can pull it at the end of the set.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
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I chose 50% because the point of this topic is to reduce the power of storage. Anyway, there is nothing preventing one from storing excess on the market - but on BFR, that must be done early in the set.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Maybe we should set up a test server for stuff like this. As the game becomes more and more complex it becomes more difficult to figure out how these changes will affect the server. With a test server we can try out these new innovative ideas and be able to tweak them in a safe environment. Anyone agree?
"The truth is a trap: you can not get it without it getting you; you cannot get the truth by capturing it, only by its capturing you." - Søren Kierkegaard
- Ruddertail
- Promi Diplomacy ate my homework...
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