Suggestion: Fair Foodworth
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
Everyone going agrarian probably isn't nice, but having food count for near nothing isn't too good either. It's understandable not wanting hawk food hoarders, but the average indy is going to need some foodworth, because troops are expensive and landfat deadly. So, what about this. A certain amount of food is worth a great amount of networth each. If you have more, each remaining amount is worth some, but the value of each x amount becomes increasingly less. This way, foragers are profitable, but pure forager remains a clan aid strategy and not some way of jumping ranks infinitely. I must also add that due to resource sack, it will be lessened in effect even more.
Back. I think.
- Urran Voh
- I have a BS degree!
- Posts: 2080
- Joined: Sun Apr 25, 2004 8:58 pm
- Location: Olive Branch, Mississippi
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One of the reasons I was attracted to Warbands/FAF was because the foodworth was high. I didn't have to concentrate on how to maintain a steady income of cash or food to not be landfat. All I had to do was Rob Graneries a few times! :*laughs*:
Kills from all Promi games: 55
Emperor and winner of BFR during the 11th Age




Emperor and winner of BFR during the 11th Age




Why? The reason you gave is simply countered: "landfat" is a relative term, if everyone is "landfat" from having no foodworth, then they're not landfat.Zephyrus wrote:But make some food profitable in net verseus troop net.Veranor wrote:But you're not landfat if everyone around you has no foodworth either.Zephyrus wrote: cause troops are expensive and landfat deadly.
"The truth is a trap: you can not get it without it getting you; you cannot get the truth by capturing it, only by its capturing you." - Søren Kierkegaard
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