Suggestion: Newbie Server
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
Okay, this is just a small part of what I've been brainstorming. The main chunck is way long and still being composed.
Here goes.
Being semi-new myself, I've been trying to think of ways to make newbie life easier. I can tell you, starting on BfR with the nearest non-vacation/protection person a full seven mil net away is not too simple.
One idea is this: we add another server. Not original in itself, but I've got more.
The server is to be for newbies. We can't just ban the IPs of older players. Instead, we adjust limits and other variables to make it more suited for newer players.
= Attack max down. I suggest five, but I am semi-HPR.
= Attack max at war down. There needs to be a limit now.
= 3% rule. It needs to be MUCH less. Or it doesn't always subtract troops.
= Net cap. Beyond certain amounts of land, certain things don't work as well. The net cap on leader-loot and forage down. Etc. Make top players drop down quickly.
Et cetera.
Then, the more important part. We build teamwork. I suggest the server be divided into four, maybe five teams. Each is led by a few oldbies and trains about five newbies. The mentor teach the basics of solo play, team play, and diplomacy. They are on-call via MSN and AIM to answer questions.
Each team has to learn to use their forums, messaging, and IM to cooperate against teams. To teach team play and diplomacy, team raids, staged wars, etc. will take place. The server is reset often, and newbies who've kept a certain rank for a bit are considered full-fledged members.
That's not to say newbies can't use the main servers, just that they need a place all their own.
That is all.
Comment, please.
(And someone please enable polling for this forum...)
Here goes.
Being semi-new myself, I've been trying to think of ways to make newbie life easier. I can tell you, starting on BfR with the nearest non-vacation/protection person a full seven mil net away is not too simple.
One idea is this: we add another server. Not original in itself, but I've got more.
The server is to be for newbies. We can't just ban the IPs of older players. Instead, we adjust limits and other variables to make it more suited for newer players.
= Attack max down. I suggest five, but I am semi-HPR.
= Attack max at war down. There needs to be a limit now.
= 3% rule. It needs to be MUCH less. Or it doesn't always subtract troops.
= Net cap. Beyond certain amounts of land, certain things don't work as well. The net cap on leader-loot and forage down. Etc. Make top players drop down quickly.
Et cetera.
Then, the more important part. We build teamwork. I suggest the server be divided into four, maybe five teams. Each is led by a few oldbies and trains about five newbies. The mentor teach the basics of solo play, team play, and diplomacy. They are on-call via MSN and AIM to answer questions.
Each team has to learn to use their forums, messaging, and IM to cooperate against teams. To teach team play and diplomacy, team raids, staged wars, etc. will take place. The server is reset often, and newbies who've kept a certain rank for a bit are considered full-fledged members.
That's not to say newbies can't use the main servers, just that they need a place all their own.
That is all.
Comment, please.
(And someone please enable polling for this forum...)
Back. I think.
Ooh...
Spiffy idea.
If this goes ahead:
Max should be about 7.
Net cap? No... Some other way of restricting leader-loot. (Er... But wait, we want to teach the newbies the GOOD strategies.)
War should remain the same. That would enable for some fun wars later on into the server. I suppose only the oldbies should have war controls until that time.
Team work.
Overall, I like it. Let's jsut see what Beatles says first.
Spiffy idea.
If this goes ahead:
Max should be about 7.
Net cap? No... Some other way of restricting leader-loot. (Er... But wait, we want to teach the newbies the GOOD strategies.)
War should remain the same. That would enable for some fun wars later on into the server. I suppose only the oldbies should have war controls until that time.
Team work.
Overall, I like it. Let's jsut see what Beatles says first.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
- Zephyrus
- Eternally Confused
- Posts: 1250
- Joined: Wed May 05, 2004 8:57 pm
- Location: Bleh. New York City.
More stuff, and bumpage.
Okay, the clans should be themed. I have an idea. We could name each clan after one of the four elements of earlier philosophy. Each clan should teach strategies which are related to that element.
The fire clan relies on pure strength. Clan members are taught how to gain and maintain a powerful army, as well as how to use it to their advantage. Also, some offensive leadering is taught, but most resources are taken from others.
The wind clan relies on speed. Clan members are taught to strike swiftly. The clan relies on teamwork and coordination. Also important is resiliance. Newbies trained here will have an understanding of how to recover from almost anything.
The earth clan relies on defense. Clan members are taught how to make their armies invincible against those of similar networth. They also learn how to rise slowly but steadily in the ranks, impeded by nothing.
The water clan relies on skill. They generally have little, but do so purposely. They are able to use this small amount of assets to achieve great deeds. Although they tend not to stay in the top ten, they have the power of any top ten contender.
So, what does everyone think?
Each clan will be led by an account. All those who are chosen to advise will have access to this account. That is, advisors can see all the clan forums.
Okay, the clans should be themed. I have an idea. We could name each clan after one of the four elements of earlier philosophy. Each clan should teach strategies which are related to that element.
The fire clan relies on pure strength. Clan members are taught how to gain and maintain a powerful army, as well as how to use it to their advantage. Also, some offensive leadering is taught, but most resources are taken from others.
The wind clan relies on speed. Clan members are taught to strike swiftly. The clan relies on teamwork and coordination. Also important is resiliance. Newbies trained here will have an understanding of how to recover from almost anything.
The earth clan relies on defense. Clan members are taught how to make their armies invincible against those of similar networth. They also learn how to rise slowly but steadily in the ranks, impeded by nothing.
The water clan relies on skill. They generally have little, but do so purposely. They are able to use this small amount of assets to achieve great deeds. Although they tend not to stay in the top ten, they have the power of any top ten contender.
So, what does everyone think?
Each clan will be led by an account. All those who are chosen to advise will have access to this account. That is, advisors can see all the clan forums.
Back. I think.
How about a grass element also?
The grass element relies on peace with the other elements, though this doesn't happen a lot. Fire burns them, it is very hard to recover. After a while they are able to be healthy after a wind attack. Earth is their ally, they prosper from this. The water clan helps them, though too much of it will kill them.
I think this seems like a good HPR clan.
I'll lead
The grass element relies on peace with the other elements, though this doesn't happen a lot. Fire burns them, it is very hard to recover. After a while they are able to be healthy after a wind attack. Earth is their ally, they prosper from this. The water clan helps them, though too much of it will kill them.
I think this seems like a good HPR clan.
I'll lead
I Like Pi
I could co-lead Fire, at least the leader portion. But I have some troop massing skills due to pwning Ragnarok (Totally a troop-based game).
I'm also interested in Water...
Hm...
Oh, BTW... You should chose which clan you join when you sign up. And no leaving the clans. What we could do is have Beatles set up a simple script set up in Clan Management which the leader(s) can use to transfer members to another teaching group.
I'm also interested in Water...
Hm...
Oh, BTW... You should chose which clan you join when you sign up. And no leaving the clans. What we could do is have Beatles set up a simple script set up in Clan Management which the leader(s) can use to transfer members to another teaching group.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
- bjornredtail
- Warbands Admin
- Posts: 821
- Joined: Tue Apr 20, 2004 12:07 am
- Contact:
I have an idea: perhaps put together a few basic tutorials explaining how many basic, commonly used operations in Warbands work. Things like how turns, the mailbox, clan forums, treasuery, etc. work. Put these in popup windows.
When the new user first logs onto the Newbie server, he or she gets a popup window welcomeing them to Warbands, and giveing them an introduction to turn based games, then a page explaining each number on the status bar, then each catagory along the sidebar. It really shouldn't take more than 5 minuates for a user to complete this first tutorial. Put the slightly more indeapth information in a seprate popup tutorial for each function (one for management, one for attacking, etc.), which displays on the first viewing.
I personally would be willing to delevop parts of this tutorial if it is so desired, and if the idea is implemented.
When the new user first logs onto the Newbie server, he or she gets a popup window welcomeing them to Warbands, and giveing them an introduction to turn based games, then a page explaining each number on the status bar, then each catagory along the sidebar. It really shouldn't take more than 5 minuates for a user to complete this first tutorial. Put the slightly more indeapth information in a seprate popup tutorial for each function (one for management, one for attacking, etc.), which displays on the first viewing.
I personally would be willing to delevop parts of this tutorial if it is so desired, and if the idea is implemented.
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Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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