Gah. Color and Status screen bug.

As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
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Gen. Volkov
I'm blue, if I was green I would die.
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Post by Gen. Volkov »

You don't realize how reliant you become on the little indicators that show whether you are in the green or not, but i lost troops twice during my run because they were green when I was actually losing stuff. The status screen is out of whack too.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
Veranor
FAF Co-Programmer
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Joined: Mon Mar 08, 2004 8:12 pm

Post by Veranor »

Gen. Volkov wrote: You don't realize how reliant you become on the little indicators that show whether you are in the green or not, but i lost troops twice during my run because they were green when I was actually losing stuff. The status screen is out of whack too.
Are you sure you weren't gaining and then losing part way through the turn usage?
"The truth is a trap: you can not get it without it getting you; you cannot get the truth by capturing it, only by its capturing you." - Søren Kierkegaard
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The Beatles
Fear me for I am root
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Joined: Tue May 24, 2005 8:12 pm

Post by The Beatles »

No, I've noticed bugs on that myself. I gotta fix a few things. I'll just copy the current turns code to lib/status again.

[edit] Did one better, made turns script use the same functions. So this will never be an issue again. Yeah I know about the famous last words.
:wq
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