Suggestion: Kill steals resources

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The Beatles
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Post by The Beatles »

Suggestion: when you make a kill, you get your opponent's cash, food, and runes. This may encourage killing.

Suggestion II: when you make a kill, your opponent's troops cancel out with the troops you have. If you had 1,000,000 mice, and your opponent had 300,000 when you killed him, you are left with 700,000 mice. This will discourage killing.

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Devari
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Post by Devari »

Number 1 is sort of like what we have on Ragnarok - you kill, you get all your dead opponent's resources + a random % of each of their troops. I think the % was about 50-85...

I actually kind of like number 1 - at the very least, we could use it for duels.
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Post by Ruddertail »

Number two would be good. Maybe it shouldn't apply if the person being killed has already killed someone, however. But, yeah, that would be nice. If you kill them with the least amount of damage to their warband, thus keeping there net up, you get a big penalty. And if you destroy your opponents troops and hawks and what not, in order to avoid the penalty, then there net drops, making the kill much harder.

Number one would be good for duels, though. Since we want to encourage kills.
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Post by windhound »

whoo.. you should make it so people can get negitive troops!!
that'd be spiffy.. make a kill then "boom!" your net plummets, as you realize that your opponant had an extra 2 mil skiffs :*laughs*:
you'd have to make two mil just to catch up to zero
probably not the best idea, but it /would/ be funny.. a good twist for duels..

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Post by Zephyrus »

Either suggestion must be considered with the thought that some hide in low net with very little of anything, making those attacking get hit by 3%.

Likewise, others can hide with high net.

Suggestion one should only apply to resources left out.

Suggestion two would not hurt those who mass one troop to begin with. Unless you use windy's idea.
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Post by bjornredtail »

An odd variant of suggestion II: When you have widdled the opponent to the last 100 acers, all troops are counted in the defence calculations, no matter what attack you use. Addationally, workers could be counted as well, along with leaders...
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Post by The Beatles »

I love that idea! But I think both that /and/ canceling out their troops should be done. And if they mass, then the /equivalent/ of their troops, the rest subtracted from workers, leaders, finally cash, and loan.
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Post by sh0e »

allow spoils but make killing more difficult
or make penalties and leave the killing as easy as it is now
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Devari
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Post by Devari »

Ooh! Ooh! I've got one:

Combine I and II. When you kill someone, you receive all or most of their resources (excluding bank and market). However, you also take the troop loss.

To balance out the troop loss (in terms of the old indy/hawker argument), I'd say such a thing happens to hawks as well.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Post by Ruddertail »

I'd add in Nev's addition to II as well. Otherwise, I like it! You get resorces, but lose troops. However, I do see a problem. People highering hawkers to do mass murder of people to reduce losses, then feeding them resorces to bring their net back up, since they'd get it all back anyway. Though, that's a little complicated, and requires you have an avalible hawker willing to help. So it might not be much of a conserne. (sp?)
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Post by Nohc »

Realistically, you shouldn't be able to kill anyone without killing all of their troops. Maybe once someone was on their last attack before dying, they would lose a ton of troops per attack (and so would you), but you wouldn't die until all of your troops are gone.

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Post by The Beatles »

That's a good idea too, although what about hawkers? Will they factor in as a last "line of defense" as in Carthage?

(Not that Carthage had hawks. But civilians, yes. Well Carthage may have had hawks, but not the kind we have here. <_<)
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Devari
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Post by Devari »

Perhaps we could implement suggestions I and II with nev's additions. But, we also add in a requirement that any attacks on a person with less than 500 land MUST be standard attacks. So, no hawks battle and no specialized/surprise attacks.

For Example:

With Total Perspective Vortex, I had quite a few hares, otters, and squirrels, but very few mice. Slasher + gondor killerd me with mice. Under the system I propose, this would have been almost impossible - they would have had to face the brunt of my millions of other troops.


From a non-gameplay reasoning, one would have to Standard Attack (i.e. engage the entire opposing force) simply because the enemy's forces are too tightly compacted to engage only one portion of that army (which is essentially what a specialized attack is).

And, because some people don't like captured buildings messing up their land division, we put building capture on a checkbox (default on) under Send Everything.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Post by Veranor »

From a non-gameplay reasoning, one would have to Standard Attack (i.e. engage the entire opposing force) simply because the enemy's forces are too tightly compacted to engage only one portion of that army (which is essentially what a specialized attack is).
What about peasants converting to militia. During an attack at low land levels say 35% (some percentage) of peasants are treated as 1 (or less) dp units that can be killed.
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Post by Ruddertail »

Well, I agree with Devari's ideas. Yes, this is kind of spammish, but I felt I needed to add my opinion, so you'd know there is some support for this idea.
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