As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
sh0e
Forum Maniac
Posts: 290 Joined: Mon Apr 19, 2004 6:13 pm
Post
by sh0e » Fri Apr 22, 2005 6:53 am
kill insurance
such as a spell or ticket
automated scouting response
land freeze
defensive forces
The Beatles
Fear me for I am root
Posts: 6285 Joined: Tue May 24, 2005 8:12 pm
Post
by The Beatles » Fri Apr 22, 2005 4:01 pm
That would be /really/ nasty for those last desperate moments of a kill run.
:wq
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635 Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:
Post
by Slasher » Fri Apr 22, 2005 4:34 pm
If you mean an auto scout for when you get down to say 200 acres that would be a good so long as you can configure it me thinks
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510 Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:
Post
by Ruddertail » Fri Apr 22, 2005 4:55 pm
Well, that'd sure make killing a lot harder. If we don't force standard attacks under 500 acres, this would definatly be a good idea.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
bjornredtail
Warbands Admin
Posts: 821 Joined: Tue Apr 20, 2004 12:07 am
Contact:
Post
by bjornredtail » Sat Apr 23, 2005 2:44 am
Or, perhaps you are given 1 acer upon your next login after being "killied" with the insurance.
0===)=B=j=o=r=n==R=e=d=t=a=i=l==>
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Zephyrus
Eternally Confused
Posts: 1250 Joined: Wed May 05, 2004 8:57 pm
Location: Bleh. New York City.
Post
by Zephyrus » Sat Apr 23, 2005 2:50 am
Nev, probably not.
That would mean kills would be impossible while protection is in effect.
So long as that person could come back, and scout, and get more insurance.
I would prefer something always-on to a proper degree, but not too strong.
Back. I think.
Fresh Water Fighters
Legendary River Dog
Posts: 838 Joined: Sat Mar 20, 2004 1:07 pm
Location: Thialand (But I come form New Zealand)
Post
by Fresh Water Fighters » Sat Apr 23, 2005 2:56 am
Well say if the kill insurance was acttivated you lose say 50% of your men that way it will still really destory your war band.
~FWF
Zephyrus
Eternally Confused
Posts: 1250 Joined: Wed May 05, 2004 8:57 pm
Location: Bleh. New York City.
Post
by Zephyrus » Sat Apr 23, 2005 2:58 am
Well, aside from that being ineffective for massers, and even indies.
Since, you won't lose more than one troop type.
Okay, but also:
I log in.
I log out.
I get hit past 50%.
Kill insurance activates.
I log back in. Reactivate insurance.
Back. I think.
Fresh Water Fighters
Legendary River Dog
Posts: 838 Joined: Sat Mar 20, 2004 1:07 pm
Location: Thialand (But I come form New Zealand)
Post
by Fresh Water Fighters » Sat Apr 23, 2005 3:04 am
Ok I was unclear.
When you get hit down to hower much say 1 k
Kill insurense activates.
When it actives you lose 50% of all your man and hawks and maby your resoucer or mabyeven more.
So you lose most of you men, hawks, and resorces and have say 1 land.
your are pritty much better to start again unless you have tons of men still.
~FWF
Zephyrus
Eternally Confused
Posts: 1250 Joined: Wed May 05, 2004 8:57 pm
Location: Bleh. New York City.
Post
by Zephyrus » Sat Apr 23, 2005 3:07 am
So how do you get killed after insurance?
Back. I think.
Fresh Water Fighters
Legendary River Dog
Posts: 838 Joined: Sat Mar 20, 2004 1:07 pm
Location: Thialand (But I come form New Zealand)
Post
by Fresh Water Fighters » Sat Apr 23, 2005 3:11 am
Good point. Maby a scout feature would be better couse then you could be still killed.
I was just thinking online
~FWF
Ruddertail
Promi Diplomacy ate my homework...
Posts: 4510 Joined: Wed May 12, 2004 11:39 pm
Location: Chances are, playing FAF.
Contact:
Post
by Ruddertail » Sat Apr 23, 2005 4:33 am
I really think the best way to make kills harder while still allowing them is to force people to use standard attacks under 500 acres. That way, you'd have to be very coordinated and plan well to kill an oppenent. However, smashing someone hard wouldn't be prevented.
EDIT: 1500 posts! Whoohoo!
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
sh0e
Forum Maniac
Posts: 290 Joined: Mon Apr 19, 2004 6:13 pm
Post
by sh0e » Sat Apr 23, 2005 7:03 am
imo standard attacks is not a good idea
it is overly cumbersome and complex as well as not making much sense in the game context
if you are going to go for something like that
youd be better off by just reinstating limits on clanless
gondor
Forum Maniac
Posts: 631 Joined: Sat Apr 02, 2005 7:16 pm
Location: On FAF Usually
Contact:
Post
by gondor » Sun Apr 24, 2005 9:48 pm
that would be well c
l but it would get a pain *laughs* :*laughs*:
Members connected in real time