Suggestions, Questions and Bugs II

As bugs and suggestions are fixed/implemented/rejected, they will be moved in here.
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Ruddertail
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Post by Ruddertail »

Er, how about all troop types besides badgers and hares. I'm trying to think of attacks that aren't just the same thing as the ones we already have. Otherwise, we might as well skip having new types of troops and make it simpler. Part of the fun would be new types of attacks, instead of just, "Troop type x vrs. troop type x", or "Troop trpe y vrs. troop type y"
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The Beatles
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Post by The Beatles »

Have you tried Pincer and Sniper?
:wq
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Ruddertail
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Post by Ruddertail »

Yeah, but they still pit otters and hares, or otters and spuirrels against otters and hares or otters and squirrels. I mean attacks that pit one type of troop agaisnt a different type of enemy troop.
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IFman
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Post by IFman »

Vole?
Hedgehog?
Shrew?

Vole
A: 2
D: 3
Cost: $100

Hedgehog
A: 2
D: 8
Cost: $300

Shrew
A: 5
D: 2
Cost: $500

and they're vermin counterparts

Newt
A: 2
D: 3
Cost: $100

Pine Marten
A: 2
D: 8
Cost: $300

Ferret
A: 5
D: 2
Cost: $500
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Ruddertail
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Post by Ruddertail »

Sounds good to me. Beatles will have plenty of stuff to do...
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Zephyrus
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Post by Zephyrus »

IF, two things.

One, new troops should attack alongside older troops. We need no more than for total specific troop attacks.

Two, perhaps something really drastic.

Otherwise, great.

Also:

We need a troop that works exactly like guards. We also need a way of limiting it.
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IFman
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Post by IFman »

my version of hedgehogs seems to be closest :unsure:
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Ruddertail
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Post by Ruddertail »

Well, we'd need more types of attacks, or we'd have to revise the ones we have. Long Patrol attack could serve for badgers and hares, so both of them would be taken care of.
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Zephyrus
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Post by Zephyrus »

Since there's only supposed to be two or three badgers roaming Mossflower at any time...

Badger Lord

ATK: 500000
DEF: 300000

Details: You must have 2000000 hares, then use 2500 acres to build a badger home. You are then given one badger lord. That is all you ever get. The badger lord cannot be killed/lost. He is used in Standard, Surprise, and Hare attacks. he cannot attack or defend if his home is captured, but he is still with you. Homes of leaders can be captured ONLY using BOTH troops and HAWK OFFENSIVE RATIOS.

Adjust the numbers a bit.

Now, you need one for every attack type.

Mouse: Warrior Mouse of Redwall
Squirrel: Grand Tree Chieftain
Hare: Badger Lord
Otter: Skipper

No hero names, as there are going to be one for each warlord high enough in the ranks.
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Ruddertail
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Post by Ruddertail »

I like it. Though I would suggest not requirering so many hares. And of corse, require more mice, less otters, and even less squirrels.

Oh, they would require no support, and the land their homes, or whatever you want to call them, are about the last land taken.
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Ruddertail
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Post by Ruddertail »

Sepperate suggestion.

I think more races should be good at hawk missions. Right now only one race of each type, vermin and goodbeast, is good at hawk missions. Maybe make goodbeasts all generaly better at hawks, and vermin better at military. Or just increase bonuses for hawks all around.
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Post by Lord Nightstripe »

Ok, I retract my idea about badgers. They should be a race only.
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Ruddertail
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Post by Ruddertail »

Twin Rapier wrote: I like hedgehogs!

Was that spam?
Yes.


Why retract your idea, Nightstripe? I think Zephyrus had a good idea. It's kind of like a hero, but not quite.
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IFman
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Post by IFman »

Zephyrus wrote: Since there's only supposed to be two or three badgers roaming Mossflower at any time...

Badger Lord

ATK: 500000
DEF: 300000

Details: You must have 2000000 hares, then use 2500 acres to build a badger home. You are then given one badger lord. That is all you ever get. The badger lord cannot be killed/lost. He is used in Standard, Surprise, and Hare attacks. he cannot attack or defend if his home is captured, but he is still with you. Homes of leaders can be captured ONLY using BOTH troops and HAWK OFFENSIVE RATIOS.

Adjust the numbers a bit.

Now, you need one for every attack type.

Mouse: Warrior Mouse of Redwall
Squirrel: Grand Tree Chieftain
Hare: Badger Lord
Otter: Skipper

No hero names, as there are going to be one for each warlord high enough in the ranks.
I think that's a great Idea, though I think they should only be allowed to attack wil hares or will all (standard attack)

I think those requirements should be added to the requirements for a hero
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Zephyrus
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Post by Zephyrus »

IFman wrote: though I think they should only be allowed to attack wil hares or will all (standard attack)
If you read carefully, that is what I said.
Back. I think.
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