Suggestion: Industrial Operations

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bjornredtail
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Post by bjornredtail »

Perhaps it could be added to a sortof operations page. Like editicts in Tropico... Anyways, each would have a base price, and certain requirements (perhaps building ratios, or troop/land ratios, or free land), in addation to it's running effects.

Other operations, for all warbands, could include a switch to directly sell a certain percentage of food produced, or a trade of lower food costs for troops and hawks for higher cash costs, or vice-versa, an equilivant to Raise Defences... etc. etc. Just put the industrial's specal ability under that, and put the hawker's specal ability under theirs.





Command Post Ops (proposed):
Defencive Tatics-
Option 1, standard defencive setup. Basicly what we have.
Option 2, Scorched Earth, -5% defence points, +50% enemy losses, 2 addational health lost by attacker, all attacks cost defender food and money reguardless of objective.
Option 3, Organized Retreat (any more militery name for this?), -10% defence points, -50% your own losses of troops, land or goods, guards only worth 50% of normal value.
Option 4, Entrench. Guards worth +25%, overall defences worth +10%. +25% enemy gains if he does break, higher upkeep for turns played, and lower capacity for workers in guards, long time to deploy/un-deploy.
Option 5, To the last man, Your losses +50%, each attack on you costs you 1 point health, overall defences up 25%, enemy losses up 25%, enemy gains if they do break -25%
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Fresh Water Fighters
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Post by Fresh Water Fighters »

I thinks that sounds like a good idear...
~FWF
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bjornredtail
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Post by bjornredtail »

This is weird.. On the main forum page it showes Beatles made the last post in this topic...
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The Beatles
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Post by The Beatles »

I bumped it, y'see.
:wq
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bjornredtail
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Post by bjornredtail »

Oh...
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