Empty Land?

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Adar
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Post by Adar »

hey everyone..just one question..do you ever leave empty land empty just so you have the workers?
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Devari
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Post by Devari »

Nonononono! If you need workers, build houses. Never leave land empty - it is taken quicker and gives very little gain.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Adar
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Post by Adar »

ok thats what i thought..what % tents is good for starters? im having trouble making profits
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Devari
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Post by Devari »

If you are going for cash income (few people do), you will want a ton more markets than tents. The actual equation is complicated:

[php]<?

function calcIncome() {
global $users, $urace, $config, $size;
$size = calcSizeBonus($users[networth]);
$income = round(((pci($users, $urace) * ($users[tax] / 100) * ($users[health] / 100) * $users[peasants]) + ($users[shops] * 500)) / $size);
return round($income);
}
?>
[/php]

Mostly, you want markets.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Ruddertail
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Post by Ruddertail »

Or, if you prefer English, the general standard is 2:1 or 3:1 market/tent ratio. But like Devari said, markets aren't the best. Going mostly barracks or mostly foragers and selling troops and food is much better.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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Devari
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Post by Devari »

On a side note, we should consider strengthening cashing. Currently the viable strategies are industry, agrarian, and hawking... A few more won't hurt.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Adar
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Joined: Thu May 26, 2005 11:59 pm

Post by Adar »

whats industry? i woulda thought thats agrarian
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Devari
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Post by Devari »

Nevermind my last post. I took that to a new topic. :D
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Slasher
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Post by Slasher »

Ruddertail wrote: Or, if you prefer English...
I think everyone prefers English Ruddie :P
I do not have a signature, you must be imagining

http://florida4us.com/

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Nuclear Raunch
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Post by Nuclear Raunch »

Devari wrote:
[php]<?

function calcIncome() {
global $users, $urace, $config, $size;
$size = calcSizeBonus($users[networth]);
$income = round(((pci($users, $urace) * ($users[tax] / 100) * ($users[health] / 100) * $users[peasants]) + ($users[shops] * 500)) / $size);
return round($income);
}
?>
[/php]

Mostly, you want markets.
Was this changed when you guys modified the FAF code or is it still the same as original code?

Also does anyone know how PCI is calculated?
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Devari
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Post by Devari »

Huh? When we modifed the FAF code? Whaddya mean? We ARE the FAF code.

[php]function pci ($user, $race)
{
return round(25 * (1 + $user[shops] / ($user[land]+1)) * $race[pci]);
} [/php]
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Nuclear Raunch
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Post by Nuclear Raunch »

I meant was it changed when you modified QM or RWL (wherever you got it) to make the FAF code.

One more thing I forgot, what is the calculation for peasants per tent?

Thanks
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Devari
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Post by Devari »

QM, and probably not.

[php]$popbase = round((($users[land] * 2) + ($users[freeland] * 5) + ($users[homes] * 60)) / (0.95 + $taxrate + $taxpenalty));
if ($users['hero_peace'] == 3) // Hestia?


if ($users[peasants] != $popbase)
$peasants = ($popbase - $users[peasants]) / 20;
if ($peasants > 0) $peasmult = (4 / (($users[tax] + 15) / 20)) - (7 / 9);
if ($peasants < 0) $peasmult = 1 / ((4 / (($users[tax] + 15) / 20)) - (7 / 9));
$peasants = round($peasants * $peasmult * $peasmult);
$users[peasants] += $peasants; [/php]
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Ruddertail
Promi Diplomacy ate my homework...
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Post by Ruddertail »

Adar wrote: whats industry? i woulda thought thats agrarian
Industry is a strat based mainly on barracks, and sells troops to get cash, while agrarian is based on foragers, and sells food to get cash to buy troops.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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Nuclear Raunch
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Joined: Tue May 24, 2005 4:30 am

Post by Nuclear Raunch »

Devari wrote: [php]$popbase = round((($users[land] * 2) + ($users[freeland] * 5) + ($users[homes] * 60)) / (0.95 + $taxrate + $taxpenalty));
        if ($users['hero_peace'] == 3) // Hestia?
           

        if ($users[peasants] != $popbase)
            $peasants = ($popbase - $users[peasants]) / 20;
        if ($peasants > 0) $peasmult = (4 / (($users[tax] + 15) / 20)) - (7 / 9);
        if ($peasants < 0) $peasmult = 1 / ((4 / (($users[tax] + 15) / 20)) - (7 / 9));
        $peasants = round($peasants * $peasmult * $peasmult);
        $users[peasants] += $peasants; [/php]
What's tax penalty?

Sorry for all the questions, I just want to get some info on thins so I can post the absolute optimum land division for a cashing empire.

EDIT: Can't get bold print to work in the quote box but it's in the second line of the code.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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