-Vermin/goodbeast
-Automatic retal
-Finish curse filter
-Finish templates
-Write script functions, Commands page
-Launch AIM system
-Fix million bugs (including the ones in Bugs forum, and those reported by email...)
-Set up servers
-Polish for release state
-fixInputNum
-Loft building
//-chatrooms for game and clans
-Kills go into news
-Futures market
-Short sell on stocks
-Various little things which I won't bother to post here
-Declare peace
-Condense all turns in missions
-Finish 'folders'
Latest Bugfixes:
Beatles - many Mozilla issues in CSS fixed, like menus, market bar, etc.
Beatles - drop-down box on Bounties page
Beatles - removed Kamikaze
Beatles - fixed Use Cookies
Beatles - scrapped db abstraction
Beatles - fixed News issue
Beatles - fixed inconsistencies in naming (wizards, spells)
All Finished Features:
-white/black (Vermin/Goodbeast)
-race/era info goes into PHP files, not into mysql
-Several servers can be run off one codebase!
-Script compiler done
-Treasury open/closed - value changeable by clan officers; if open, anyone can take; if close, officers only can take; always anyone can add - a safety measure
-Condense Turns checkbox remembers your last choice
-Login option to hide onlineness
-Put In Clan in useradmin
-Can't attack under 20% health
-Attack for food, cash, land
-<nobr> tag for menu headers
-message system supports quotes
-combined attacks:
-Pincer Move: hares & otters
-Sniper ***ault: squirrels & otters
-Kamikaze Attack
-clan leader's tag: *TAG*
-New message system
-new hawk missions
-templatize status
-update ranks at signup
-fix up clan crier
-stock market
-heroes
-don't add shared forces to news
-check if clanmarket needs turns.php
-greenfade, redfade, for market statsbar
-clan tags link to the criers (again sound RWL idea)
-can't attack or missions under 20% health (in Castmission)
-heal mission does 5 points (w/ asclepius, 10)
-for clan crier news: just set the variables and include() news.php
-move notepad to manage
-Experience
-fixed the bug where if you aren't using cookies (or are using the image pack), replying doesn't work for new mail. just a call to setLinks()
-shows turns left
-stock market
-new mail are loaded on the client side to simplify things
-ADD TO NEWS when granary, treasury, loft, or warset, or peaceset
-Bounties: None on same clan members, clan allies, doesn't display empty stuff (0 food, 0 stamina etc.),
sends news when set and fulfilled, allows user to click button to recalculate completed bounties,
yellow on clansmate/clan ally, red on self, green on bounty you've set
-messages can be forwarded, have titles, replied messages can change title
-Heroes done: 9 so far
-prod and recruit done
-downloadable styles
-added a useful little javascript to auth people correctly even if they don't have cookies on
-using pconnect() instead of connect() - this saves about 1 second for a 1000 turns used, so may be useful
-market condenser
-market item status bar
-option to leave protection.
-manage templated (&fixed)
-stock market only if you are out of protection
-when someone dies, auto inherit clan leadership
-seppuku: destroy all troops and workers
-missions are color-coded based on enough runes and ratio. magicfun adding totally rewritten
-get an email regexp for signup and settings
-fix clan JS hole
-messages.php and stocks also notifies by AIM
-erasCount variable!! for missions
-military, aid autoselect
-the clan treasury, like the bank, has treasury/granary/loft together
-option: condense turns, by default checked
-can't declare war on clan allies
-news older than 7 days
-if mission fails, stop executing the series (missions return true/false)
-open clans: any player and new signups can join, option to make clan open/closed
-clan treasury limit: 100*(clan_total_net)
-clan granary limit proportional
-Clan Loft - loyalty sharing
-Database abstraction (only in prom, minibb files are untouched)
-if !is_file, check $_POST['action']
-no revoking of messages!
-Redo message system for mail-style (message list, new messages in bold, etc.)
-DO NOT delete messages in turns.php
-profile editor
-10 message credits
-Logout removes your online status, as it should
-news search by default shows last 100
-demolish is in menu, as well as an entry for clan stuff
-the menus are in a tree like invision's ACP, and expanded/collapsed states are in the SQL
-clan forums (clan leaders are mods)
-ingame names
-short urls
-auto hide turns
-heal
-greater lotto probability
-mailbox autoselect
-fix build/demolish bug
-clan treasury
-clan granary
-bbcode messages
-land mission
-condense hawk turns
-table and cookie prefixing
-declare war/declare peace
-more clan diplomacy spots
-clan market
-show all on scores
-graveyard, hall of shame, admins
-fixed shared forces (works in no other promisance)
-last mission is automatically selected in dropdown boxes
-train
-conscript
-replace all instances (case-insensitive, maybe stri_replace) ofhtmlspecialchars with bbcode_parse
-notes like invision, but bigger
-motd bbcode'd
-find tag&Sample parser references and put them into the faf/ dir
-template prefixing (current: prom/)
-industry use turns
-check 'delete' string in turns.php - it does nasty stuff
-apply bbcode_parse to all strings passing through, from motd to leader name to message title, etc.
-for motd, notepad, forum, messages, b_parse() output when displaying
-max turns 500, max stored 200
-limit on message title length
-offsite images in messages
-food's value should be 1/2 or 1/3 current
-during signup allow IG name field
-ED return less land
-bounties: your/by you/open
-profile: profile, AIM, email, settings, etc.
-option: change email (when validated)
-Clan forums






