Dev poll 2:

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bjornredtail
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Post by bjornredtail »

Just getting some thoughts on this.....
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Boar the Fighter
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Post by Boar the Fighter »

No, I don't think they should be.
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Myrhakel
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Post by Myrhakel »

Yes. I liked the forced alliance.
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Post by Nick Thomas »

I hate the forced alliance.
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bjornredtail
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Post by bjornredtail »

Ok, there will be vermin in the next warbands, although that trooptypes will no longer mention species in the next few revisions. Quite simply, it would be a bit weird to have a stoat fighting with otters and mice.
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Fralec Darkwillow
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Post by Fralec Darkwillow »

What? You mean we can be vermin but we'll fight with otters and stuff??? Thats...weird.
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Post by Rangepaw »

Ya....but alright with me.I mean, if you're vermin doesn't auto matically mean you're bad. You should be able to choose your allies.
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bjornredtail
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Post by bjornredtail »

No, we will be fighting wih Spearbeasts, Bowbeasts, Skiffs, Engneeres, etc.
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Rangepaw
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Post by Rangepaw »

Ooooo...that makes more sense. Cool!
Fralec Darkwillow
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Post by Fralec Darkwillow »

Awsome, can we upgrade them from like spearbeast to pikemen?
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bjornredtail
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Post by bjornredtail »

Not this revision...
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Fralec Darkwillow
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Post by Fralec Darkwillow »

okay!
Rangepaw
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Post by Rangepaw »

Awesome! Hey, can you have a person of the opposite side (ie Goodbeasts and a vermin) in the same clan?
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Ruddertail
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Post by Ruddertail »

Yes. I don't think it was origanly sopposed to work, but it does.
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bjornredtail
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Post by bjornredtail »

Next revision the game will not make a distinction between certain races being "Vermin" and others being "goodbeasts".

I'm concidring moveing the unit names into into a table of it's own. Or another config file in PHP (faster, but harder to update). Most likely race-alliance by location.

As far as the upgrades idea goes, I'm conciering implementing a system where for every number of "reaserch points" you have, obtained through a new building and possabally a spell, you could expend them on a certain "technology" that through a system of mutpliers would effect gameplay. For example, you would spend them on say "Farming" wich would change a multplier, giveing you say, 1% more yeld on all farms/foriagers. This would have to be checked, fo that I propose A. Maxing the max effect of reaserch out at around 15% for civilan technologies, and 10% for millitery techs. B. Make the effects higher for smaller warbands, makeing it so a larger warband needs to reaserch more to make up for it. C. Make reaserch really expencive, ie for that 1% uprade, you need around 1 billion reaserch points, which are gained at a rate of one reaserch point per "lab" per turn. Also, it's not comeing for a LONG time, if I do implement it at all. Think the better part of a year away...
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