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ryndell
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Post by ryndell »

If you dont mind me mentioning it. Here is my upcoming rpg. That is in the works for a mmorpg . Here are some of the things that will be in it.

1.Character sheets with level advancement to 50th level. Then the game resets for you , and reverts you back to first, but you will get something with the turn over, rather starting turns per day, extra hitpoints, or extra skills points. You will get something like 500 , to 1,000 turns per every 2 hours( which is a game day) .these turns are used with kingdom building, and questing .

2.random monster generator for quests. There will be about 700 monsters with in this mmorpg.

3.classes : thief, mage, etc. with their own skills, strength weaknesses. experience charts, some classes will take more experience to level up then others, but they have more power in some ways.

4.Magical Items that can be found or bought. given to you by the game masters , if you are on a quest with the game masters.

5.Kingdoms with armies, structures, lands, etc. alliances, trade and so on .Artillery , 50 types of different troops, some of the troops will be given according to race only special troops.

6.about 30 to 40 races to play .

7.Searching where you can scout for land, and mines, etc. It will not only be war related on building your empire. You can get something like 1 acre land of each of the 4 types, per every 10 scouts, so you want city halls, each city hall will produce 50 scouts, the more scouts the more land you will find in a shot .

8.Stables, armories, barrkcs and the like .

9.You will get bands of menceries for sale if you can afford them. they will refill every so often.

10.warlords : you will no matter how much experience you have got, you must fight a warlord to level up. If you beat them you get extra stuff from them.

11.Navies , about 100 types of ships if i can swing it war ships, trade ships etc.

12.Trade markets, clans, populations of kingdoms. You will get something like 50 to the population per every house you build.

13.Dice in chat rooms to play the table top version if you wish. If i can swing dice in the php chat room script.

14.player versus player combats you will get 3 of them, per every 2 hours. if you kill another player, you will get 20 percent of his wealth, and experiences, the character killed, will come back alive at full strength, when the day is up ( in two hours) ( a character can be ressurected in this manner 3 times , if you die 3 times you must create another character).

15.You will be allowed up to 3 character to play, provided you let us know it is you . we will work on a trust system. I know some kids share a computer. this is why we allow 3 characters each . but only 3 accounts from the same ip , period.
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purekilla2k
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Post by purekilla2k »

sounds interesting it almost sounds like quite a few games ive seen... ill play it when its ready *laughs* :D just tell us when
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ryndell
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Post by ryndell »

it will not be ready anytime soon i dont think, because as it stands right now. I am the only one coding it .
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Nohc
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Post by Nohc »

Plans are great and fun, but can you code well?
ryndell
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Post by ryndell »

I think I can manage, i learned html, and java script well enough, php doesnt seem that difficult .
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Slasher
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Post by Slasher »

Nice plans! Let us know when its up!
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ryndell
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Post by ryndell »

well it will still be awhile considering here is what i am doing my best, in the fastest amount of time to code . to get my table top system into a mmorpg . http://Http//www.angelfire.com/rpg2/ant ... verse.html the players hand book, the monsters guide, the game masters guide ( hopefully ) , and the kingdom guide into php files, and sql , to get it into an mmorpg. so i have a long trek ahead :*laughs*:
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