here is a suggestion

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ryndell
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Post by ryndell »

here a suggestion for BFR ,you know you have scout, work that so it gives some more land etc time you do it, a higher range, if people can scout for land a little better i dont think i will be hitting someone and losing troops as often as they have too, and I think it should be based on offense and defense more then it is :P
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The Beatles
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Post by The Beatles »

The more land you have, the more you get via scout. The cap is 500 currently.
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ryndell
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Post by ryndell »

Also logically i have been looking at something . Sure you can send a guerilla strike with all mice, those are the offensive forces sent , but defense the defender has everyone there right , logically they would all collect together to defend the warband .
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The Beatles
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Post by The Beatles »

If you think game design is based on logic, you're in for a rude surprise. :D

In all seriousness, it's a game, and a logic can be construed in which it makes sense. For example, suppose otters can't fight mice because of the height difference. Etc, etc.
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ryndell
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Post by ryndell »

I see your using Doctor McCoy logic , not Spock Logic :P
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Kyrodo
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Post by Kyrodo »

ROFL, anyways I prefer attacking then scouting (like just about everyone else...) scouting isn't very effective, because it makes the game more competitive, so I don't really think you should make scouting any better...

***OFF TOPIC***

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ryndell
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Post by ryndell »

Here is another suggestion that might add something to the game.

1.weasels : 2attack/2 defense : they will steal +1-3 percent more food ,or cash per strike, but they will cost something like 3 to 5 k per one. dont make them cheap.

2.badger forces : 8 attack/4 defense: strong on attack, weaker on defense, but dont make them cheap either. 3 to 6 k per one.

3.wolverines: 9 attack / 7 defense: the strongest of the troops, but they could cost like 5 to 7 k a piece .

4.dens : These will allow you to get 1 acre per den ,every turn spent, but makes dens costly .This why if you have 20 dens you get 20 acres per turn, if you have 6 dens, you get 6 acres per turn. make dens like 30 to 35 k a piece.

5.as one of you all mentioned reserve to store troops.


These are all i can think of right now, but i think possibly they might be okay suggestion, might add to the game some .
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purekilla2k
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Post by purekilla2k »

units are fine for the moment because with more units there will be more massers and you'll have like 5% chance that they attack with the type your massing <_< which makes defence extremely hard
and dens won't be to great either they would be semi good but most people prefer there strats the way they are *laughs* there just needs to be allitle less atttacking net gap.......... and btw defensive points dont really matter if they attack with a troop you have 0 of *laughs*
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Nohc
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Post by Nohc »

Having a troop like the weasel could work, but just adding more units with nothing special about them isn't a good idea. Dens would be extremely overpowered. The market works well for storing troops, but if that's weakened then a troop storage place would be nice.
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