here is a suggestion
here a suggestion for BFR ,you know you have scout, work that so it gives some more land etc time you do it, a higher range, if people can scout for land a little better i dont think i will be hitting someone and losing troops as often as they have too, and I think it should be based on offense and defense more then it is
- The Beatles
- Fear me for I am root
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- The Beatles
- Fear me for I am root
- Posts: 6285
- Joined: Tue May 24, 2005 8:12 pm
ROFL, anyways I prefer attacking then scouting (like just about everyone else...) scouting isn't very effective, because it makes the game more competitive, so I don't really think you should make scouting any better...
***OFF TOPIC***
Star Trek series rox! ^^ (I like the newer Kirk series better then the older...)
***OFF TOPIC***
Star Trek series rox! ^^ (I like the newer Kirk series better then the older...)


Here is another suggestion that might add something to the game.
1.weasels : 2attack/2 defense : they will steal +1-3 percent more food ,or cash per strike, but they will cost something like 3 to 5 k per one. dont make them cheap.
2.badger forces : 8 attack/4 defense: strong on attack, weaker on defense, but dont make them cheap either. 3 to 6 k per one.
3.wolverines: 9 attack / 7 defense: the strongest of the troops, but they could cost like 5 to 7 k a piece .
4.dens : These will allow you to get 1 acre per den ,every turn spent, but makes dens costly .This why if you have 20 dens you get 20 acres per turn, if you have 6 dens, you get 6 acres per turn. make dens like 30 to 35 k a piece.
5.as one of you all mentioned reserve to store troops.
These are all i can think of right now, but i think possibly they might be okay suggestion, might add to the game some .
1.weasels : 2attack/2 defense : they will steal +1-3 percent more food ,or cash per strike, but they will cost something like 3 to 5 k per one. dont make them cheap.
2.badger forces : 8 attack/4 defense: strong on attack, weaker on defense, but dont make them cheap either. 3 to 6 k per one.
3.wolverines: 9 attack / 7 defense: the strongest of the troops, but they could cost like 5 to 7 k a piece .
4.dens : These will allow you to get 1 acre per den ,every turn spent, but makes dens costly .This why if you have 20 dens you get 20 acres per turn, if you have 6 dens, you get 6 acres per turn. make dens like 30 to 35 k a piece.
5.as one of you all mentioned reserve to store troops.
These are all i can think of right now, but i think possibly they might be okay suggestion, might add to the game some .
- purekilla2k
- Crazy Killa Arms Dealer
- Posts: 318
- Joined: Thu Jul 14, 2005 11:27 pm
units are fine for the moment because with more units there will be more massers and you'll have like 5% chance that they attack with the type your massing
which makes defence extremely hard
and dens won't be to great either they would be semi good but most people prefer there strats the way they are *laughs* there just needs to be allitle less atttacking net gap.......... and btw defensive points dont really matter if they attack with a troop you have 0 of *laughs*
and dens won't be to great either they would be semi good but most people prefer there strats the way they are *laughs* there just needs to be allitle less atttacking net gap.......... and btw defensive points dont really matter if they attack with a troop you have 0 of *laughs*
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