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bjornredtail
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Post by bjornredtail »

How about Hack Infiltration: Palo Alto Edition. You play as one of the many high tech companies that battle for supremacy....

Hawks become Lawyers, with the troops becoming various types of developers (Electrical engineers, software debuggers, etc.). Heros to include noteable persons of the industry (Ie, Torvaldas, Gates, Jobs, etc.).

At the very least, it might make a very intresting special round.
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Devari
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Post by Devari »

ROFL nev! As a special round, though, it could be fun!

Play as Microsoft, SCO, Apple, Novell, Red Hat, IBM, Sun...
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Devari
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Post by Devari »

Nuke:

I think the Redwall theme more or less simply became tradition. Long before your time here, we were connected with a site called The Sword of Redwall. It's rather defunct now! Most of the community here was (at least at first) completely from the Redwall Community - only until our working source code was distributed and got some play did we ever get new members from outside the ROC.

I know that I don't really like more than one or two of the Redwall books, and I certainly am not a fan of Anthro (furries)!

You have great ideas there! I think everyone seems to more or less agree that a change is needed, which is nice to know - consensus is good! Interestingly enough, historical-based games seem to be in favour here. :)

I rather like your Bronze Age idea. Although something involving more of Rome's conquests in later years might be cool too. ;)

Corban:
You and I are probably the only people here tha have read WOT! While Wheel of Time does have a large following, it's a little hard to get into. I mean, what, 10 books all averaging around 500-600 pages? Madness! I mean, I personally have not read any for a couple years, so I'd have as many as 7000 pages of WOT to get through. Think what that's like for anyone new!

Something original might be fun, I agree. ;)

There is a big issue with monetary awards, aside from all the other problems. How do minors, who currently make up the majority of players, going to get the money?! It's an interesting idea, but I doubt it would work. :(
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Devari
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Post by Devari »

Urran 1:
I agree. The Middle Ages and the Classical period (Roman Empire, Bronze Age, Egypt, Greece) are far more appealing to me. But I still do like some Sci-Fi, so I put that out there anyway.

Urran 2:
Hm... Yes, I think I remember that. I got too busy to help you set up something! :P

Nohc 2:
A combination between "real" history and magic in a historically-derived original world could be a good idea.

Ruddertail:

I think you've hit the nail on the head when it comes to your analysis of each option. :D
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Veranor
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Post by Veranor »

Are we looking at theme changes that require or could use modifications to the engine? I don't mean the core but just round set-up modes. For example, there's a lot more interesting stuff you can do with the concepts of clans and the "emperor" outside of the RWL theme, which I think we've started to see in the historical-type duels rounds. If we use a historical universe there are interesting game wide events that could come into play during a round.
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The Beatles
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Post by The Beatles »

Well I'm quite against the cash idea, anyhoo, there's enormous potential for abuse.
I also have some input but it'll wait a little.
:wq
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Nohc
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Post by Nohc »

I think territories somehow needs to be put into the game. Somehow. Like Empire Earth II. SOMEHOW! And when you get "killed" you be asked to join who destroyed you or have to make a new account on a very small territory.
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Cfelicio
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Post by Cfelicio »

nevadacow wrote: How about Hack Infiltration: Palo Alto Edition. You play as one of the many high tech companies that battle for supremacy....

Hawks become Lawyers, with the troops becoming various types of developers (Electrical engineers, software debuggers, etc.). Heros to include noteable persons of the industry (Ie, Torvaldas, Gates, Jobs, etc.).

At the very least, it might make a very intresting special round.
Wow, I´d like to play a game like this! FUN FUN FUN :D
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Devari
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Post by Devari »

Nohc wrote: I think territories somehow needs to be put into the game. Somehow. Like Empire Earth II. SOMEHOW! And when you get "killed" you be asked to join who destroyed you or have to make a new account on a very small territory.
On an aside to your last point, perhaps you can have the option to continue with a small amount of land and some limited troops and most of the resources from your old account (if you had any left).

And you have to pay 10% tribute every 100 turns... For, say, the course of 1000 turns. So, 10 intervals where you have to pay 10% of your current resources to the person who defeated you. And you can't attack them or they you. Then, you're back to normal!

It might be an interesting alternative to being killed. Of course, you lose all market stored stuff. :D


But, what do you mean by territories? I only have limited experience with EE 1, and none with EE 2. Explain?
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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The Beatles
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Post by The Beatles »

What if you can't be killed? At zero land it's just normal, you can scout again and stuff.
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Devari
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Post by Devari »

Well, there should be some sort of penalty for being killed. Plus, it allows people to not feel TOO helpless.

Of course, you could just have the option to start afresh...
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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Nohc
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Post by Nohc »

It's just that FAF would be so much cooler with an actual map. Maybe we don't need exact territories for certain land amounts, but if we're going to do something historical it'd be awesome. We could just edit the current land maps we have and make them actually look like some place in real life. So if we do medieval Japan and someone had half the land in the game, they'd control all of north or south Japan. You could only attack people next to your borders. Also, if you had enough with boats and were on the coast you could attack other coastal empires.
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windhound
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Post by windhound »

that would be neat.. but changes the whole game
instead of scouting for an unlimited amount of land, the total land availible becomes fixxed..
and if you wanted, you could become landlocked by allies and simply farm
it kinda over-complicate things ^_^

the thing about being connected to the roc is that it gave FAF members
now that the roc is fading and/or we've got nearly all the members out of it possible, a new source of members is needed..

it would probably make the game more acceptible to have it based off historical events as opposed to vermin wars...
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The Beatles
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Post by The Beatles »

I've cosidered the map idea before, but it's just not viable for us in many ways. Windy gives the reasons perfectly. Besides those types of games are always designed so that people start at the same time.
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Ruddertail
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Post by Ruddertail »

Nev, not bad ideas there. Not sure it's what we want to go with for this game, but certainly good possibilities for another.

Historically based + magic would be good. I still kind of like the idea of creating our own world, and theming it with something to do with our name. But history + magic is defineatly cool, too. And, depending on how liberal we're going to be with the history, we could possibly do both.

Nuke: The thing about not knowing about weapons or culture could work to our advantage. It'd give us a lot more freedom then a period of history that is well known. Especially something in China, magic would fit right in with an ancient China theme...

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