Proposal: Remove Heroes

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The Beatles
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Post by The Beatles »

There's just no time to rethink and test the hero system until v2.5, plus there may be no good solution. So please vote now. Thanks.
:wq
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Slasher
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Post by Slasher »

Nooooo! Keep them!
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Devari
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Post by Devari »

Remove for now, reimplement later.
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Post by Predak »

Why remove them? They cost a load to get, so it equals out for the benefits. Right?
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Post by Kraken »

get rid of em. they make the game too easy.
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Post by Ruddertail »

Remove now, rethink later. Though I wouldn't be too opposed to total removal. Still, they are kind of fun, and if they were balanced, they'd add a lot to the game, strategy wise.
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windhound
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Post by windhound »

*needs loyalty boost* provided by Methusa (?)
keep.

however, if they are bugged and are going to be a pain, remove for now
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Urran Voh
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Post by Urran Voh »

Keep them. Just make Brome less powerful by making him heal you less per turn (or make it so attacks still cost 6% health), since he is the only problem we have encountered with the Heroes.
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Post by The Beatles »

But some of the others are inherently very weak in comparison...
:wq
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Post by Urran Voh »

And thus, by weakening Brome, the others seem more powerful and other Heroes would be used.
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Cfelicio
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Post by Cfelicio »

Keep them, they are fun :)
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Nohc
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Post by Nohc »

Remove, and put back in when they've been fixed.
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Post by Devari »

Hm... Close!
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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The Beatles
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Post by The Beatles »

Well, given 8-5, I think remove will be the name of the game.
:wq
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Ruddertail
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Post by Ruddertail »

With Brome (and the other heros) gone, can we have 450 turns on WOA? Because otherwise, we're looking at really short runs here, in terms of productivity.

As for the possiblity of a kill run, with the capability to hawk heal: 440 turns under ideal conditions, without Brome.

Without the capibility to hawk-heal, 500 turns.

Not exactly a problem, either way.

It's hard to imagine a perfect kill run, and the 100 attacks to kill might not be quite accurate, if they have a lot of land, it might be 110 attacks to kill, adding 44 - 50 turns to the kill attempt.

Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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