Suggestion: Stockpile

Post bugs or suggestions to the game here. Or discuss development topics.
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Devari
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Post by Devari »

What if we simply reduce sacking power by a considerable margin and then implement anti-storing measures on stocks and the markets? That way, you won't be completely bankrupted and yet you also won't be able to stash away massive amounts of resources.

Couple that with, say, x10 bank capacity.
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Ruddertail
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Post by Ruddertail »

Only problem is, that still leaves people with no way to store food, outside of treasury.

Otherwise, that'd work quite nicely. Perhaps just implement a "Grainery" which is like the bank, only for food?

If we do that, I like it.
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The Beatles
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Post by The Beatles »

How does storing not directly encourage the store, store, pulljump strat?
:wq
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Slasher
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Post by Slasher »

How about you can only use the stockpile if you aren't in a clan?
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Ruddertail
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Post by Ruddertail »

Slasher: That doesn't have anything to do with it.

Beatles: Because that kind of strat just isn't feasible with this. As far as I can tell, gondor made his net jump on $1 - 1.5 Trillion cash, spent for troops that were stored on the market. Now, according to this proposal, he would have needed to get a Net of $2 - 3 Billion to store that 1 - 1.5 trillion cash. Thus, storing it as such would have been nearly impossible. It would have been exposed to sacking through the entire time.

So, it would allow some minimal storing, but not enough to pull a store, store, store, jump strat.

If we want to destroy stock storing, we also(as in, in additon to current plans) need to limit the amount of stocks a person can buy, based on NW, or something.

Here is my plan to eliminate stock storing:

Limit stock transactions to once a week.

Limit total number of stocks people can buy. Perhaps a good way to cap this would be based on the number of players in the game.

Limit the amount of a stock that could be traded on any one day (say, only 50% of the total volume of stock owned by a player at the start of the day could be traded, either bought (leaving the player with a total of 150% of their starting total), or sold (50% of starting total).

Perhaps also charge a small commision anytime more then 5 trades are made. (5% commission.) This would discourage excess shuffling of stocks.



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Devari
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Post by Devari »

...was this bumped?

Stock limitations sound good.
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Ruddertail
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Post by Ruddertail »

Yeah. Didn't want it to just drop to the bottom, and get forgotten. So many suggestions do that. There's interest expressed, but then they die before anything really gets done.

What do you think of, say, 10 mil shares of each stock are availible for each player in the game? So, currently, if with 22 players in the game, there would be 220 million shares of each type of stock availible to be purchased.

Perhaps, rather then limiting trading to once a week, we would have a "stock account". Money from this account could be used to buy stocks at any time, and money from stocks sold woud go into it. You could only move money into or out of this account once a week, though you could trade any day a week you wanted.
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Ruddertail
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Post by Ruddertail »

C'mon, people. I make suggestions in the hopes of bettering the game, but if they don't get a decision one way or the other, it doesn't help anybody.

Even if it's a no on the stockpile, how about these other ideas?
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Slasher
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Post by Slasher »

Ah, yes yes we need to have a stockpile it is a cool idea. Then I can nick it for S&G instead of trying to fix the bugs in the one I attempted and failed to add :P *laughs*
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Post by Fresh Water Fighters »

I aggree we really need some way of storing food, in steed of having to sell it all and stock it.
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