Stopping Stock Storeing
- Ruddertail
- Promi Diplomacy ate my homework...
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Here is my plan to eliminate stock storing:
Limit stock transactions to once a week.
Perhaps, rather then limiting trading to once a week, we would have a "stock account". Money from this account could be used to buy stocks at any time, and money from stocks sold woud go into it. You could only move money into or out of this account once a week, though you could trade any day a week you wanted.
Limit total number of stocks people can buy. Perhaps a good way to cap this would be based on the number of players in the game.
Perhaps limit stock so 10 mil shares of each stock are availible for each player in the game? So, currently, if with 22 players in the game, there would be 220 million shares of each type of stock availible to be purchased.
Another way would be to limit it by players NW. But NW fiddling is always possible...
Limit the amount of a stock that could be traded on any one day (say, only 50% of the total volume of stock owned by a player at the start of the day could be traded, either bought (leaving the player with a total of 150% of their starting total), or sold (50% of starting total).
Perhaps also charge a small commision anytime more then 5 trades are made. (5% commission.) This would discourage excess shuffling of stocks.
Here are some other propositions, some of which may contain the same ideas as this.
http://frostnflame.org/forum/index.php?showtopic=1936
http://frostnflame.org/forum/index.php?showtopic=1234
Limit stock transactions to once a week.
Perhaps, rather then limiting trading to once a week, we would have a "stock account". Money from this account could be used to buy stocks at any time, and money from stocks sold woud go into it. You could only move money into or out of this account once a week, though you could trade any day a week you wanted.
Limit total number of stocks people can buy. Perhaps a good way to cap this would be based on the number of players in the game.
Perhaps limit stock so 10 mil shares of each stock are availible for each player in the game? So, currently, if with 22 players in the game, there would be 220 million shares of each type of stock availible to be purchased.
Another way would be to limit it by players NW. But NW fiddling is always possible...
Limit the amount of a stock that could be traded on any one day (say, only 50% of the total volume of stock owned by a player at the start of the day could be traded, either bought (leaving the player with a total of 150% of their starting total), or sold (50% of starting total).
Perhaps also charge a small commision anytime more then 5 trades are made. (5% commission.) This would discourage excess shuffling of stocks.
Here are some other propositions, some of which may contain the same ideas as this.
http://frostnflame.org/forum/index.php?showtopic=1936
http://frostnflame.org/forum/index.php?showtopic=1234
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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- Ruddertail
- Promi Diplomacy ate my homework...
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- Joined: Wed May 12, 2004 11:39 pm
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I mentioned commision, and I think one of the things I referenced also mentioned commision. Time to complete would also be a good idea.
Cap market? That might work. I was thinking more of just adding an insame commission on the market, and replacing it with a 1/2 - 1/4 cost reserves. Perhaps we do both?
Cap market? That might work. I was thinking more of just adding an insame commission on the market, and replacing it with a 1/2 - 1/4 cost reserves. Perhaps we do both?
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- bjornredtail
- Warbands Admin
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Long term stock storage should be encouraged. Same with day trading, where a player would attempt to gain a monetary advantage through quick, high volume trades, where the slightest turn could produce massive profits or losses. What should be avoided is short term storage, as that is what the bank is for.
Trading of stocks (and eventually other securities) should not have a long lag time on it, as you may end up purchasing or selling stock at a different price than you intended. Since the money that is used for the purchase and sale of stock must come from the borkerage account (which should always be accessable, just with a market-like lag time and fees), this still restricts peoples access to the money they have invested in the market.
Trading of stocks (and eventually other securities) should not have a long lag time on it, as you may end up purchasing or selling stock at a different price than you intended. Since the money that is used for the purchase and sale of stock must come from the borkerage account (which should always be accessable, just with a market-like lag time and fees), this still restricts peoples access to the money they have invested in the market.
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Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
- Ruddertail
- Promi Diplomacy ate my homework...
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It sits on the account, providing extra NW. Due to the lowered sacking yeilds, it will not be excessively valnerable. Oh, sure, if you have 100 Bil sitting on your account, you might lose 5 or 6 Bil, but with a 100 Bil, you won't miss it much...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
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If the person runs their sheild, the hawker cannot get more then 1% of the cash per turn. Thus, on WOA, if you make a "cash grab", the max you will could get would be 6 - 7 billion. I think sack should be only slightly more effective then hawk steal, making the results around 6 - 8 billion as well for those seven attacks.
Even if sacking is 2%, with the calculations being 2% of a lowering number, things will decrease so that only 10 - 11 Billion can be taken. Yes, someone could sack you 21 times, but they'd only get about 30 Bil for it, and they'd know you'd be out to smushle them in return. Not exactly the kind of situation most players will jump into.
Even if sacking is 2%, with the calculations being 2% of a lowering number, things will decrease so that only 10 - 11 Billion can be taken. Yes, someone could sack you 21 times, but they'd only get about 30 Bil for it, and they'd know you'd be out to smushle them in return. Not exactly the kind of situation most players will jump into.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
And the person would duly procede to pummel you for it.
Actually, it's unlikely that most people would have 100 Bil sitting around. Most likely if they did, they'd be either a hawker or an emp. The average person would probably have more on the order of 20 - 30 Bil, with a top 5er haveing 40 - 50 bil.
Hawkers would have more, probably, but sacking them would mean that if you didn't spend all the cash you'd get it taken back, and if you did, you'd get murdered. Thus, people would not tend to sack a person too much unless they wanted to get into a tiff with a hawker. Not exactly the most fun thing in the world. Oh, sure, there's strats for dealing with them, but unless they're in a clan, and you can smush them, your only real option is a kind of damage control, make it so they could murder you 100 times, and it'd barely hurt you.
Eventually, it becomes more costly for them to murder you then for you to recover, and they give up. But it's not exactly the most effective way to spend a weeks worth of runs, so it's best to avoid that situation...
Hawkers would have more, probably, but sacking them would mean that if you didn't spend all the cash you'd get it taken back, and if you did, you'd get murdered. Thus, people would not tend to sack a person too much unless they wanted to get into a tiff with a hawker. Not exactly the most fun thing in the world. Oh, sure, there's strats for dealing with them, but unless they're in a clan, and you can smush them, your only real option is a kind of damage control, make it so they could murder you 100 times, and it'd barely hurt you.
Eventually, it becomes more costly for them to murder you then for you to recover, and they give up. But it's not exactly the most effective way to spend a weeks worth of runs, so it's best to avoid that situation...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
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