Land
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
- Ruddertail
- Promi Diplomacy ate my homework...
- Posts: 4510
- Joined: Wed May 12, 2004 11:39 pm
- Location: Chances are, playing FAF.
- Contact:
What a lot of the strict reset people fail to understand is that a non - resetting server is not a game in which no one wins. It's a game in which the struggle is not to mass resources mindlessly for end of set, but rather to dominate the game. Not to be highest at the end, but to be strongest throughout.
And that's where the real fun comes in. I admit, at the moment, the only way you can do this is through a strong clan - market storing makes "emperorship" in it's truest sense impossible. But I think it's more of a challenge to strive for dominance throughout then to mass resources and store troops, then jump. After all, we have 27 BFR winners. Only a few WoA emperors in any sense. Again, market storing is a problem. But we're working on it.
Still, if you prefer end of set massing (which I agree can be fun in itself), that's fine. But kindly don't view endless servers as servers where nobody wins. There's no set winner. There are dominators.
And that's where the real fun comes in. I admit, at the moment, the only way you can do this is through a strong clan - market storing makes "emperorship" in it's truest sense impossible. But I think it's more of a challenge to strive for dominance throughout then to mass resources and store troops, then jump. After all, we have 27 BFR winners. Only a few WoA emperors in any sense. Again, market storing is a problem. But we're working on it.
Still, if you prefer end of set massing (which I agree can be fun in itself), that's fine. But kindly don't view endless servers as servers where nobody wins. There's no set winner. There are dominators.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
here is your stats:
Your Spies perform the mission and it is successful!
You have learned the following information:
Locrix (#404)
Turns 251 (max 450)
Turns Stored 0 (max 300)
Rank #1
Slaves 726,180
Land Acres 123,438
Gold $0
Food 0
Scrolls 8,172
Networth $971,934,237
Title Deity
Era Europe
Race Macedon
Health 100%
Tax Rate 10%
Pikemen 328,755
Skirmishers 56,583
Cavalrymen 49,805
Triremes 427
Spies 1,027
Your Spies perform the mission and it is successful!
You have learned the following information:
Locrix (#404)
Turns 251 (max 450)
Turns Stored 0 (max 300)
Rank #1
Slaves 726,180
Land Acres 123,438
Gold $0
Food 0
Scrolls 8,172
Networth $971,934,237
Title Deity
Era Europe
Race Macedon
Health 100%
Tax Rate 10%
Pikemen 328,755
Skirmishers 56,583
Cavalrymen 49,805
Triremes 427
Spies 1,027
all about FAVRE, come on...you know you want to click it
The Kraken, which is found primarily in Scandinavian myth, was a huge sea creature. It was said to lie at the bottom of the sea for a long time and then it would rest at the surface....Like the Midgard serpent in the Norse myths, the Kraken was supposed to rise to the surface at the end of the world.
~Beatles..."I'm sorry, but I really can't see anything redeeming in your philosophy other than that dinosaurs are cute."
The Kraken, which is found primarily in Scandinavian myth, was a huge sea creature. It was said to lie at the bottom of the sea for a long time and then it would rest at the surface....Like the Midgard serpent in the Norse myths, the Kraken was supposed to rise to the surface at the end of the world.
is there a way to lower the amount scrolls needed to mage scout land coz if there was i be quite happy to mage scout land maybe have a couple of surpises like ur mages found an extra 10k of land or something like that i do mage scout land but i never seem to be able keep a resonable amount scrolls together to make it viable to scout it
I'm not mad just the rest of the world is MUAHAHAHAHAHAHAHA
- Nuclear Raunch
- The Wanderer
- Posts: 950
- Joined: Tue May 24, 2005 4:30 am
Yes, you can lower scroll cost by having fewer mage towers (forget what they're called here) and having less than 100 mil net. If you have a racial penalty to your magic that will lower costs as well, and if you have less land i will cost less but that last part's not really relevant sine you also gain less land per cast.
I know the voices in my head arn't real but they usually have some pretty good ideas.
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
We don't have a feature like that here yet. So that won't happen.maddog wrote: ...like ur mages found an extra 10k of land or something like that i do mage scout land...
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
You can also increase your mage scout output (basically, land per rune) by first gathering as much land as possible through attacking, and then using mage scout. The more land you have, the more land you will gain.
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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