Networth Adjustments
That's the only problem I have with the system. If you remove stuff from the market there is a 20% penalty. I personally think the penalty should occur as you put it on rather than taking it off, because otherwise someone can keep net on the market and have no penalty while still taking the lead. Upkeep is an interesting idea. Perhaps 0.5% per day or something.
Like I said though, there are some very fun takedowns involving market theft, and someone who can pull off a market win deserves to. There is no comparable mission in FaF to RWL's "academy," however, so the market change might unbalance the game a bit in favor of indiers.
Wow the small numbers will take some getting used to. I am used to breaking protection with well over a billion dollars
Like I said though, there are some very fun takedowns involving market theft, and someone who can pull off a market win deserves to. There is no comparable mission in FaF to RWL's "academy," however, so the market change might unbalance the game a bit in favor of indiers.
Wow the small numbers will take some getting used to. I am used to breaking protection with well over a billion dollars
Phillip says:
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Being able to have networth that you don't have to pay for? Let me count the ways I could abuse that 
Networth manipulation is one of the things everyone has to gameplan for (well, assuming you're playing as a "real" clan) and this just gives someone a free shot at it.
What's this academy thing you speak of?
Networth manipulation is one of the things everyone has to gameplan for (well, assuming you're playing as a "real" clan) and this just gives someone a free shot at it.
What's this academy thing you speak of?
I know the voices in my head arn't real but they usually have some pretty good ideas.
Wow... You get the networth from marketed troops, but you don't actually have to pay upkeep for them? That's ridiculously abusable. Someone needs to get the Promi wizards like Nuke over there...
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It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
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No it's not Dev, because you can only put a 10% of your current troops on the market. You'd have to double your NW every time you ran turns to really abuse it. You can only double your NW a few times, once you hit the top ranks, your pretty much maxed in the amount of cash per unit land you can get. It's not really all that abusable. Here it would be, but then here you can store a huge percentage of your troops on the market. At RWL, I could take #1 and store troops, but I could still easily be knocked off my perch. Of a hypothetical 300 mil NW, only about 40-50 mil of it would be able to be put on the market.
In terms of abuse, I think RWL's system actually works better than ours. Here we've become totally based around storing troops, and when troops are bought, the money is safe. At RWL, when troops are bought that money goes directly to your account, not the bank. And RWL is definitely not based around storing troops on the market.
In terms of abuse, I think RWL's system actually works better than ours. Here we've become totally based around storing troops, and when troops are bought, the money is safe. At RWL, when troops are bought that money goes directly to your account, not the bank. And RWL is definitely not based around storing troops on the market.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
Hm thank you volkov. I am still not sure how things wok differently in this game so I have trouble comparing them effectively.
I've been taking a look at some of the formulas used here, and they are far more complex than those in RWL.
You guys are still in the ages of market storage strats?? Get with the times :*laughs*:
I've been taking a look at some of the formulas used here, and they are far more complex than those in RWL.
You guys are still in the ages of market storage strats?? Get with the times :*laughs*:
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I dunno, that really doesn't seem like much of an advantage since both the would-be rebezzler and the storer can cast the same spell so it's kind of a wash. From an outsiders perspective anyway.
I agree the market storing strats are.....what's the word I'm looking for.....could probably stand to be changed. Especially since the money from PM sales goes straight to an untouchable bank, meaning that once it hits the PM it's completely safe from any harm of any type.
BTW if any rookie can max their mage towers out with a couple spells doesn't that eliminate a lot of the difference between the good, the mediocre, and the bad? Seems like everyone's defense would be essentially the same since even a sloth that wastes 25% of his turns will still max his mages.
I agree the market storing strats are.....what's the word I'm looking for.....could probably stand to be changed. Especially since the money from PM sales goes straight to an untouchable bank, meaning that once it hits the PM it's completely safe from any harm of any type.
BTW if any rookie can max their mage towers out with a couple spells doesn't that eliminate a lot of the difference between the good, the mediocre, and the bad? Seems like everyone's defense would be essentially the same since even a sloth that wastes 25% of his turns will still max his mages.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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Only works if the storer has a better ratio than the rebezzler. If the storer is not a stoat, it becomes doubly difficult.I dunno, that really doesn't seem like much of an advantage since both the would-be rebezzler and the storer can cast the same spell so it's kind of a wash. From an outsiders perspective anyway.
Yes, that's one of the reasons I don't like stoat. It's a completely overpowered race.BTW if any rookie can max their mage towers out with a couple spells doesn't that eliminate a lot of the difference between the good, the mediocre, and the bad? Seems like everyone's defense would be essentially the same since even a sloth that wastes 25% of his turns will still max his mages.
*laughs*, here it's still effective. You can put a very large portion of your troops on the market.You guys are still in the ages of market storage strats?? Get with the times
You're welcome BTW.
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What's the stoats magic bonus and what's the magic penalty for the crappiest maging race?Gen. Volkov wrote:Only works if the storer has a better ratio than the rebezzler. If the storer is not a stoat, it becomes doubly difficult.I dunno, that really doesn't seem like much of an advantage since both the would-be rebezzler and the storer can cast the same spell so it's kind of a wash. From an outsiders perspective anyway.
Also, do mage towers max out at 175 per tower there?
I know the voices in my head arn't real but they usually have some pretty good ideas.
yes they doNuclear Raunch wrote:
Also, do mage towers max out at 175 per tower there?
stoat is the only race that can do academy, and it requires a ratio of 90 to succeed, giving you 10 ratio per cast. It is ridiculously overpowered in my opinion, but it did help in getting rid of storage strats, which were the plague of the game. Now it is unbalanced the other way - leader fighters have all the power and indiers are reduced to nothing. I am sure there is a way to balance it. I would suggest something like this for RWL, maybe it can apply here:
market info (seller) is public and you can choose who you buy from
get rid of academy altogether (you're all set here
cash from market sales goes into that player's pool, where it can be stolen.
This would give a nice edge to wildcat strats, I'm not sure if you;ve played around with them yet? (this will only have meaning for volkov)
Now I have a question for people: In this game, I have about 15000 dens and 1000 wizards or whatever they are called. my ratio should be 0.067... how come i am able to succeed in missions that require a ratio of well over 30?
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There's been a scale put into effect that divides everything but boats by a certain factor. I believe 1000 for boats and 100 for everything else. You actually have about 1,000,000 wizzies.
And no, they haven't done wildcat strat yet. RWL is much more leader/wizzie based than this place, and a wildcat race would begin to shift the focus more towards leaders/wizzies.
Here farming has all the power, then come mage strats, followed by indiers. We are trying to correct that.
And no, they haven't done wildcat strat yet. RWL is much more leader/wizzie based than this place, and a wildcat race would begin to shift the focus more towards leaders/wizzies.
Here farming has all the power, then come mage strats, followed by indiers. We are trying to correct that.
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Do other races get any special abilities to compensate for stoats academy spell? I agree that is pretty overpowered. It essentially allows mages to be almost twice as productive per acre as standard code. If preventing storing is the issue there's loads of easy fixes for that. Make the market pulling penalties dynamic based on price, time from end of set, amount of goods pulled, networth, etc can all be effective. As can disallowing any pulling in the last 72 hours of the set.
So what's the best ways to take out a rival mage on that code? I'm sure onlining them works wonders, anything else?
Oh, here the utility spells don't require any particular ratio to succeed. Be advised that MUF still requires a ratio of 50 to cast, and you still have to beat your opponent by 2.2 to actually win once it's been cast.
BTW being able to choose who you buy from can be abuseable as well, I can have a friend play as a solo reseller and once he's at his perfect ratios he can sell troops on the PM for uberly high prices which I can buy as a means of sending him cash. Essentially allowing me to FA him cash no matter how big he is net-wise.
So what's the best ways to take out a rival mage on that code? I'm sure onlining them works wonders, anything else?
Oh, here the utility spells don't require any particular ratio to succeed. Be advised that MUF still requires a ratio of 50 to cast, and you still have to beat your opponent by 2.2 to actually win once it's been cast.
BTW being able to choose who you buy from can be abuseable as well, I can have a friend play as a solo reseller and once he's at his perfect ratios he can sell troops on the PM for uberly high prices which I can buy as a means of sending him cash. Essentially allowing me to FA him cash no matter how big he is net-wise.
I know the voices in my head arn't real but they usually have some pretty good ideas.
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