Strategies

You can talk about anything here, not necessarily game-related. You may also advertise here.
Post Reply
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Can someone give me a quick overview of some of the more popular strats here?

also:

what are the OP/DP for the different troops types?
why are ships about 100 times more expensive than other troops?
How many DP does a fully manned tower give?

I am going to look for a game guide, but the links I have tried so far have been broken.
Phillip says:
Tell me more about your Undefined
ohmyjapan16
Sir Devari's Squire
Posts: 941
Joined: Sun Feb 27, 2005 2:15 am

Post by ohmyjapan16 »

Hey Shadow,

Build
99% Farms
1% Dens (Or whatever produce spies)

First Run:
Follow the build percentages above. (Spend your protection turns scouting) Spend your turns producing food, then sell it on the BM and buy troops.

Every run after that:
Spend your initial turns attacking for land. Once you've gathered up a good chunk, after following the building percentages you're going to want to use the remainder of your turns foraging. Sell all of your food on the BM and buy troops. Put those troops on the PM so you can pull them on the last day of the set. Don't forget to keep a spy shield up, and on your last few runs work on getting a higher spy count/ratio so all of the troops you pull at the end of the set don't get murdered. Make sure you leave enough of one troop type on your empire to break people though so you can get land for your next run.


I know there's much more to it, but that's the general outline to the strat that everyone that's playing solo wins with.

Just a little note, I tend to build 5-10% Dens so I get enough mana to use the heal spell to recover health which saves many more turns than if you use the regular heal function.


Good luck!
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

thanks. it's been a while since the market had any major role in my gameplay.
Phillip says:
Tell me more about your Undefined
ohmyjapan16
Sir Devari's Squire
Posts: 941
Joined: Sun Feb 27, 2005 2:15 am

Post by ohmyjapan16 »

Yep, store everything you can on the market and then pull it on the last day. Seems to work pretty nicely.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
User avatar
Gen. Volkov
I'm blue, if I was green I would die.
Posts: 2342
Joined: Sat Dec 11, 2004 11:47 pm
Location: Boringtown, Indiana

Post by Gen. Volkov »

what are the OP/DP for the different troops types?
why are ships about 100 times more expensive than other troops?
How many DP does a fully manned tower give?
The first and last should be in the Game Guide. The middle is because of scaling. Each ship represents 100 or maybe 1000 actual ships, so the prices are scaled accordingly.

Japan's strat is the basic one. It's the farming strat. Leaders/mages still work here, but are underpowered compared to farming. I generally run the mage strat because someone always tries to landlock in the first few days of every set, and without a mage in the mix, they succeed. The last time it happened, the guy who did it managed to landlock for half the set, and won easily. I basically sacrifice my shot at winning for the good of the game.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
Arthus
I get a title finally!? Yuppy!
Posts: 1716
Joined: Sat Mar 25, 2006 10:04 pm

Post by Arthus »

I find reselling a good strat here. It works for me at least.
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Arthus wrote: I find reselling a good strat here. It works for me at least.
reselling is getting max merc price reduction and selling mercs on the PM at a price somewhere over what you pay and under what others would pay on the BM without price reduction?
The middle is because of scaling. Each ship represents 100 or maybe 1000 actual ships, so the prices are scaled accordingly.
why all the confusion? why not just use actual numbers?
Phillip says:
Tell me more about your Undefined
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Because having 1,000,000 boat is alot. We aimed for a realistic setting.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

fair enough. what is the formula for calculating spy mission ratios? (mages*1000)/dens?
Phillip says:
Tell me more about your Undefined
User avatar
Nuclear Raunch
The Wanderer
Posts: 950
Joined: Tue May 24, 2005 4:30 am

Post by Nuclear Raunch »

Shadow I wrote: fair enough. what is the formula for calculating spy mission ratios? (mages*1000)/dens?
Attackers ratio is spies/((attackers land + defenders land)/2)

Defenders ratio is spies/land

The 2 ratios are multiplied by their respective magic bonuses or penalties and then compared. if the attacker beats the defender by at least 1 then he can scan him, by 1.15 and he can murder, etc
I know the voices in my head arn't real but they usually have some pretty good ideas.
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

i meant for the offensive missions. because you need say 15 ratio for some, but i am succeeding with 1000 spies on 20000 dens, which makes no sense. therefore, there must be a multiplier in there somewhere. what is it?
Phillip says:
Tell me more about your Undefined
User avatar
Nuclear Raunch
The Wanderer
Posts: 950
Joined: Tue May 24, 2005 4:30 am

Post by Nuclear Raunch »

Shadow I wrote: i meant for the offensive missions. because you need say 15 ratio for some, but i am succeeding with 1000 spies on 20000 dens, which makes no sense. therefore, there must be a multiplier in there somewhere. what is it?
That was for the offensive missions. For the utility missions they removed all ratio requirements.
I know the voices in my head arn't real but they usually have some pretty good ideas.
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

ahh that explains a lot, thank you
Phillip says:
Tell me more about your Undefined
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members