Poll: Why do you -not- defend your land

Discuss this fast-paced and challenging game here.
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Freenhult
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Post by Freenhult »

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Post by Squiggles »

Walling is a part of the game. Unfortunately the mentality on BFR gets you lynch mobbed pretty quickly if you try. Compare most other Promi games where a great deal of indys focus on fending off at least troop attackers, and let mages take some amount of it perhaps. Compare every emperor in the early rounds, or at RWL, TSOR, etc. They all walled, and walled well, and that's why they were emperor. I don't doubt the mentality here is mostly, "Land locking is retarded." but I personally believe that not only is that attitude wrong, it's destructive to the game.

Btw, Freen, decreasing land gains from attacks only makes it easier to HPR.
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Post by Slasher »

Usually to get a decent mage ratio, unless I'm doing a different strategy
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Post by maddog »

like slasher i usually mage so by leaving troop holes allows us as mages to get a good ratio.

walling is a good idea but how many would still play if the troop losses far out weigh the land gained. players would lose interest in the game if they cant get land ok the few vets amongst us would do whatever we could to get the land but a noob player would be at a distinct disadvantage
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Gen. Volkov
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Post by Gen. Volkov »

This is on WoA mind you, but I do in fact put up a defense.
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Post by prog frog »

Because it puts you at a great disadvantage to those who focus on a single troop type. Trying to cover all of the bases results in more losses and inefficiency. I do see where you are coming from though.
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Alazar
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Post by Alazar »

I said land locking is retarded. The reason is that it is a waste of networth for both. And i agree that if anything locking your land scares away newer players, not keeps them here. If everyone starts walling then i suggest a land farm be made for the newer players to get land from.
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Post by Squiggles »

prog and Alazar, you may be right in the current meta game, but that is a result of players' attitudes and not the game itself. Land passing, and essentially HPR, may be the best when uninterrupted, but if enough of the game begins to wall and does it well, even if it's a mutual loss in networth, the waller comes off better in the end. =)
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Shadow I
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Post by Shadow I »

I always defend my land, and catch flack when I get far enough to lock it.
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Meestir amayzing
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Post by Meestir amayzing »

i try to build up a little first before i put my troops up.
heheheheh... im more annoying than arthus, it does take talent
quote by freen:Can we all stop failing at life and letting Mr. Nub get all the land?
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Death
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Post by Death »

This game is made for landpassing. These is nothing in place to stop it. You have low troop losses relative to other older games, higher land gain per attack, and lower Explore.

Defending your land works out fine in games like WGZ because the code is made to support it, until a major change is made to this code nobody has a reason to try to hold land unless they're locking it. Landpassing is the worst thing to happen to Promisance, it completely killed diplomacy and from there raped clanning.
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Meestir amayzing
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Post by Meestir amayzing »

Death wrote:
Defending your land works out fine in games like WGZ
wat is WGZ??
heheheheh... im more annoying than arthus, it does take talent
quote by freen:Can we all stop failing at life and letting Mr. Nub get all the land?
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Post by Squiggles »

Death wrote: This game is made for landpassing. These is nothing in place to stop it.
I'm not sure on the numbers but I don't think much has changed here in terms of attacking as opposed to a few years ago, and back then plenty of people had far more defensive strategies. The current mage recovery rate aside -- and admittedly that does make walling harder -- taking most of the game land still entitles you to become unbreakable to most if you do it right. The one or two guys that do get through your defenses are still going to suffer massively for it, and in the end you get more out of it than they do.

The fact that land locking even exists now as a term is amazing, and it demonstrates that the major change is not the game but player attitude. Keeping your land was once the norm, or at least the goal. If you kept your land, it meant that you were good. (There were of course other ways to be good.) Now keeping your land has somehow become a bad thing to be hated, and transitively, so must the people holding the land.

There's plenty of incentive already in place to defend. Not only do you save yourself the trouble of getting your land back the next run, but you also deprive the rest of the game of land. Keeping land not only benefits you, but perhaps more important to the final score, it keeps your opponents down.

If only land locking didn't earn you a few kill runs nowadays.
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Post by Arthus »

I'm defending my land now. Lets see how effective it will be.

Most people don't because chances are someone can break them and it costs alot to maintain a large amount of each type of troop on you. Though if you keep the land and collect more next run, it is worth the effort.
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Meestir amayzing
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Post by Meestir amayzing »

but Arty you barely have land...
heheheheh... im more annoying than arthus, it does take talent
quote by freen:Can we all stop failing at life and letting Mr. Nub get all the land?
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