Poll: Why do you -not- defend your land
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
Opinions, No spam. Just one post with your opinion. If you see someone saying something you dont' like, take it to PMs. NO arguing in here.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
Walling is a part of the game. Unfortunately the mentality on BFR gets you lynch mobbed pretty quickly if you try. Compare most other Promi games where a great deal of indys focus on fending off at least troop attackers, and let mages take some amount of it perhaps. Compare every emperor in the early rounds, or at RWL, TSOR, etc. They all walled, and walled well, and that's why they were emperor. I don't doubt the mentality here is mostly, "Land locking is retarded." but I personally believe that not only is that attitude wrong, it's destructive to the game.
Btw, Freen, decreasing land gains from attacks only makes it easier to HPR.
Btw, Freen, decreasing land gains from attacks only makes it easier to HPR.
LONG LIVE 27/9 !
- Slasher
- The FAF Forums SMEGHEAD!!! lol
- Posts: 2635
- Joined: Mon May 03, 2004 5:08 pm
- Location: http://florida4us.com/
- Contact:
like slasher i usually mage so by leaving troop holes allows us as mages to get a good ratio.
walling is a good idea but how many would still play if the troop losses far out weigh the land gained. players would lose interest in the game if they cant get land ok the few vets amongst us would do whatever we could to get the land but a noob player would be at a distinct disadvantage
walling is a good idea but how many would still play if the troop losses far out weigh the land gained. players would lose interest in the game if they cant get land ok the few vets amongst us would do whatever we could to get the land but a noob player would be at a distinct disadvantage
I'm not mad just the rest of the world is MUAHAHAHAHAHAHAHA
- Gen. Volkov
- I'm blue, if I was green I would die.
- Posts: 2342
- Joined: Sat Dec 11, 2004 11:47 pm
- Location: Boringtown, Indiana
I said land locking is retarded. The reason is that it is a waste of networth for both. And i agree that if anything locking your land scares away newer players, not keeps them here. If everyone starts walling then i suggest a land farm be made for the newer players to get land from.
"Another one bites the dust!"
"If you mess wth the bull you get the horns"
Oh and im bringing sexy back!!!
"If you mess wth the bull you get the horns"
Oh and im bringing sexy back!!!
prog and Alazar, you may be right in the current meta game, but that is a result of players' attitudes and not the game itself. Land passing, and essentially HPR, may be the best when uninterrupted, but if enough of the game begins to wall and does it well, even if it's a mutual loss in networth, the waller comes off better in the end. =)
LONG LIVE 27/9 !
- Meestir amayzing
- Forum Maniac
- Posts: 271
- Joined: Fri May 30, 2008 11:27 pm
This game is made for landpassing. These is nothing in place to stop it. You have low troop losses relative to other older games, higher land gain per attack, and lower Explore.
Defending your land works out fine in games like WGZ because the code is made to support it, until a major change is made to this code nobody has a reason to try to hold land unless they're locking it. Landpassing is the worst thing to happen to Promisance, it completely killed diplomacy and from there raped clanning.
Defending your land works out fine in games like WGZ because the code is made to support it, until a major change is made to this code nobody has a reason to try to hold land unless they're locking it. Landpassing is the worst thing to happen to Promisance, it completely killed diplomacy and from there raped clanning.
Dralfith: OH MY GOD
Dralfith: THIS IS TOO MUCH
Dralfith: (Profanity is a sign of Maturity)
Dralfith: WHY DID WE DO THIS?!
Acid Soulxx: I DON'T KNOW, WE MIGHT BE GLUTTONS FOR PUNISHMENT.
- Meestir amayzing
- Forum Maniac
- Posts: 271
- Joined: Fri May 30, 2008 11:27 pm
I'm not sure on the numbers but I don't think much has changed here in terms of attacking as opposed to a few years ago, and back then plenty of people had far more defensive strategies. The current mage recovery rate aside -- and admittedly that does make walling harder -- taking most of the game land still entitles you to become unbreakable to most if you do it right. The one or two guys that do get through your defenses are still going to suffer massively for it, and in the end you get more out of it than they do.Death wrote: This game is made for landpassing. These is nothing in place to stop it.
The fact that land locking even exists now as a term is amazing, and it demonstrates that the major change is not the game but player attitude. Keeping your land was once the norm, or at least the goal. If you kept your land, it meant that you were good. (There were of course other ways to be good.) Now keeping your land has somehow become a bad thing to be hated, and transitively, so must the people holding the land.
There's plenty of incentive already in place to defend. Not only do you save yourself the trouble of getting your land back the next run, but you also deprive the rest of the game of land. Keeping land not only benefits you, but perhaps more important to the final score, it keeps your opponents down.
If only land locking didn't earn you a few kill runs nowadays.
LONG LIVE 27/9 !
- Meestir amayzing
- Forum Maniac
- Posts: 271
- Joined: Fri May 30, 2008 11:27 pm
-
Members connected in real time





