Round 52 Results!
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
Rank Tribe Land Networth Clan Race Location Kills
1 Seven Nation Army (#7) 14,262 $342,646,801 WoC Phoenician North Africa 0
2 Shadow (#5) 58,307 $164,200,776 WoC Macedon Europe 0
3 That's all Folks (#6) 7,879 $77,995,574 *FS* Macedon Europe 0
4 amazing (#8) 6,953 $48,546,819 FS Phoenician Near East 0
5 The Six Hundred (#9) 16,741 $38,147,302 WoC Phoenician North Africa 0
6 Hydrometeors (#3) 10,853 $19,672,449 *WoC* Etruscan Europe 0
7 Farmer Giles (#2) 12,791 $18,099,411 FS Etruscan Europe 0
8 Wrath (#4) 10,700 $15,962,468 FS Macedon Europe 0
9 Martinys hood (#11) 8,302 $4,845,099 None Phoenician Europe 0
10 duskedasker (#12) 6,224 $3,916,212 None Phoenician Europe 0
Rank Tribe Land Networth Clan Race Location Kills
11 magikeren (#10) 250 $147,072 None Assyrian Near East 0
12 NewinitiaL | (#13) 250 $147,072 None Gallic Near East 0
Congrats to OhmyJapan for the win!
Clans:
Clan Name Tag Members Average Networth Total Networth
Winds of Change WoC 4 $141,166,832 $564,667,328
Freedom of Speech FS 4 $40,151,068 $160,604,272
Congrats to Winds of Change for a clan win!
Hope to see you all this month, the month before school starts. :c
1 Seven Nation Army (#7) 14,262 $342,646,801 WoC Phoenician North Africa 0
2 Shadow (#5) 58,307 $164,200,776 WoC Macedon Europe 0
3 That's all Folks (#6) 7,879 $77,995,574 *FS* Macedon Europe 0
4 amazing (#8) 6,953 $48,546,819 FS Phoenician Near East 0
5 The Six Hundred (#9) 16,741 $38,147,302 WoC Phoenician North Africa 0
6 Hydrometeors (#3) 10,853 $19,672,449 *WoC* Etruscan Europe 0
7 Farmer Giles (#2) 12,791 $18,099,411 FS Etruscan Europe 0
8 Wrath (#4) 10,700 $15,962,468 FS Macedon Europe 0
9 Martinys hood (#11) 8,302 $4,845,099 None Phoenician Europe 0
10 duskedasker (#12) 6,224 $3,916,212 None Phoenician Europe 0
Rank Tribe Land Networth Clan Race Location Kills
11 magikeren (#10) 250 $147,072 None Assyrian Near East 0
12 NewinitiaL | (#13) 250 $147,072 None Gallic Near East 0
Congrats to OhmyJapan for the win!
Clans:
Clan Name Tag Members Average Networth Total Networth
Winds of Change WoC 4 $141,166,832 $564,667,328
Freedom of Speech FS 4 $40,151,068 $160,604,272
Congrats to Winds of Change for a clan win!
Hope to see you all this month, the month before school starts. :c
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
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ohmyjapan16
- Sir Devari's Squire
- Posts: 941
- Joined: Sun Feb 27, 2005 2:15 am
Yeah it's hard to take land when you're suffering heavy losses while getting minimal land.
Shadow and Freen deserve most of the credit. Good game also to you, annoying enemy clan
. Too bad it got so dang laggy.
Shadow and Freen deserve most of the credit. Good game also to you, annoying enemy clan
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
Yeah. I quit playing as I'm sure my clan could tell about a week before the end. Just got sick of having to take so long, when cashing already took a good deal of time. 2 turns cashing, 6 recovering. Doing that for 300 turns already was bad.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
You want to have around 3:1 Tents/Markets ratio.
Obviously you need farms, and a few camps don't hurt. But you really want to just minimize your army anyway. I'll sepuku sometimes if I can't get rid of guys and have decent land.
Obviously you need farms, and a few camps don't hurt. But you really want to just minimize your army anyway. I'll sepuku sometimes if I can't get rid of guys and have decent land.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
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ohmyjapan16
- Sir Devari's Squire
- Posts: 941
- Joined: Sun Feb 27, 2005 2:15 am
I use a custom-made cashing strat for this server. Set your rate at 5 and get all the citizens you can (6 turns or so) and then just set it to 65 and cash away your turns. You still make a good amount and it takes very little time.
Idk, see how it compares for you.
Idk, see how it compares for you.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
- Location: Valparaiso
- Contact:
You make a ton less, I promise that. You only make the max amount of money for about 2 turns. IF you had abotu 20,000 acres and you had roughly 15,000 tents and 5000 markets.
You'd be looking at around 400mil for 2 turns. And then maybe like 30-40 mil when you recover. So that's like 10 turns if that.
So 400mil = 10 turns. 300/10 = 30 increments
400* 30 = 10.2 bil
I might be a bit off.
You'd be looking at around 400mil for 2 turns. And then maybe like 30-40 mil when you recover. So that's like 10 turns if that.
So 400mil = 10 turns. 300/10 = 30 increments
400* 30 = 10.2 bil
I might be a bit off.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
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ohmyjapan16
- Sir Devari's Squire
- Posts: 941
- Joined: Sun Feb 27, 2005 2:15 am
Perhaps, but I mean if you don't want to spend 30min+ every run, this works fine. You still make more than any other strat.Freenhult wrote: You make a ton less, I promise that.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
You mak max first turn, 75% second turn, and about 50% for all turns after that. So your way will make half of what it could. Which is not nearly as much as mage can make.
Can someone with code acccess dig up the equation for cash gain each turn? Pretty please?
Can someone with code acccess dig up the equation for cash gain each turn? Pretty please?
Phillip says:
Tell me more about your Undefined
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ohmyjapan16
- Sir Devari's Squire
- Posts: 941
- Joined: Sun Feb 27, 2005 2:15 am
Ahh, ok just checked the uncondensed turns.Shadow I wrote:You mak max first turn, 75% second turn, and about 50% for all turns after that. So your way will make half of what it could. Which is not nearly as much as mage can make.
Can someone with code acccess dig up the equation for cash gain each turn? Pretty please?
K so I'm making 50% of maximum production every turn.
100% production every turn is not possible because of civilians leaving, therefore recovery turns are necessary.
So you are making in your 10 turns cashing (100%, 75%, 50%, 50%, 50%, etc.) OR in Freen's way (100%, 75%)
Then in your six turns of recovery you are making far less than my 50% maximum production.
I'm not saying that my way makes the same amount, cause I know it makes less. What I am saying is that I'm making more than half of what you are.
Does this make sense or am I completely missing the math/logic here?
I wish we still had that dev server which gave you a ton of turns to work with to get some real figures to compare here!
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
Your logic is sound. I did some averaging over both recovery and priduction turns, and for a 3:1 market tent ratio, the most profitable average turns I has in the combinations I tried was 4 recovery 3 cashing. And I compared, IIRC
recovery-cashing
5-5
5-4
5-3
4-4
4-3
4-2
5-2
and 4-3 took the lead by about 1 part in 15. So not a huge gain, but a gain. I would do the same tihng with other building combos, but the serve is completely unplayable, so I am going to stop playing until it speeds up or we switch hosts
More than 6 turns spent recovering is overkill, workers only trickle in after that.
ACtually, your way might indeed make more - I'll run some more numbers, but it could well be.
EDIT: your way does make more... simply because you don't lose revenue to recovery turns. Interesting. I wonder what a 1-1 situation woud look like...
recovery-cashing
5-5
5-4
5-3
4-4
4-3
4-2
5-2
and 4-3 took the lead by about 1 part in 15. So not a huge gain, but a gain. I would do the same tihng with other building combos, but the serve is completely unplayable, so I am going to stop playing until it speeds up or we switch hosts
More than 6 turns spent recovering is overkill, workers only trickle in after that.
ACtually, your way might indeed make more - I'll run some more numbers, but it could well be.
EDIT: your way does make more... simply because you don't lose revenue to recovery turns. Interesting. I wonder what a 1-1 situation woud look like...
Phillip says:
Tell me more about your Undefined
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