Round 52 Results!

Discuss this fast-paced and challenging game here.
ohmyjapan16
Sir Devari's Squire
Posts: 941
Joined: Sun Feb 27, 2005 2:15 am

Post by ohmyjapan16 »

Actually, your way might indeed make more - I'll run some more numbers, but it could well be.
Heh, it would be funny if my way made more, seeing as I refused to do Freen's way only because it took way too much time.

After looking at my previous post and using Shadow's findings, it seems that we would need to know what % of maximum cash production is being produced during the recovery turns.

Going by the 4-3 system Shadow found, your percentages would be

(?,?,?,?) and (100, 75, 50) as compared to (50, 50, 50, 50, 50, 50, 50).

Those four recovery turns would NEED to make at least 31.25% of maximum production per recovery turn to match, and it seems to be that you do NOT make that much when you are recovering.

SO in order for the 4-3 system (which is the most effective) to match mine, you would have to be producing like this (31.25, 31.25, 31.35, 31.25 -- or some combination of percentages that equal 31.25) and (100, 75, 50)

It doesn't make sense that you would be making on average 31.25% max production at the lowest tax rate.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
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Shadow I
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Post by Shadow I »

You don't, recovery turns make less than 10%.

So a 1-1 system would make 55% average, or thereabouts, assuming that you can recover all lost workers in one turn. Not sure if you get them at the same rate you lose them.


In light of this, I think that perhaps we should adjust both the rate at which workers turn over, and worker dependence in the cashing equations. Again, could someone with code access PLEASE post the cashing code?
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