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Meestir amayzing
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Post by Meestir amayzing »

how am i supposed to have the most defenses when they mage suicide a leaderer and not me... :P :P :P
heheheheh... im more annoying than arthus, it does take talent
quote by freen:Can we all stop failing at life and letting Mr. Nub get all the land?
Arthus
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Post by Arthus »

I know, they also suicided the wrong one as well. Even with reduced mages on such low land you still can't mage me.
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Meestir amayzing
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Post by Meestir amayzing »

Alazar wrote:
Shadow I wrote: Good luck

You'll need it ^_^
Ha ya maybe I dunno if I'm gonna join quite yet. Gonna see if I can get a friend or two to come help. 3 on 1 wouldnt be fair ya know. :P
neither would 3 v 12 cuz we would still win, why dont you get more friends?
heheheheh... im more annoying than arthus, it does take talent
quote by freen:Can we all stop failing at life and letting Mr. Nub get all the land?
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Freenhult
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Post by Freenhult »

Then what would you suggest doing Arty?
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
Arthus
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Post by Arthus »

I'm no coder so I have no idea how to make it better. I don't even understand the code and why it allows 20k mages to kill 4mil mages when the 4mil should be better trained and on a better ratio. It seems very retarded that this is the case and I would like someone to prove otherwise.

If you meant what else the clan can do. Pretty simple but I am not sure me telling them how to take us down would be a good idea. But it can be done without abusing mage suicides.

Besides, I am going camping from the 28th of august till the 1st of september so will be gone the last few days of the set and will buy up beforehand. If you want to mage suicide me and then murder me, be my guest and have fun with it.
Arthus
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Post by Arthus »

Though you have a few indies... and some people in my clan aren't magers and land can be taken from them, indies get the land from those that take it, indy in one type, aid, aid, break, indy store troops on cm for cheap, buy them next time so they dont get std attacked away. also store in reserves.

Your clan has vets in it, they should be able to tell you how to work as a clan... And you have the guard user Sevah who is supposed to be a god of prom right?
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Freenhult
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Post by Freenhult »

No need to be a coder, just how would you fix it ideally.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
Arthus
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Post by Arthus »

Well. The attack and defender lose around the same amount of mages. This seems to be the case in valhall and works pretty well.

If the attack only attacks with 30k mages agaisnt someone with 5mil mages. The defender will only lose between 20k-60k mages, not the insane loses we see now. Also the attacker will lose a decent portion of his mages making his next attack kill less mages.

This will stop this abuse of the code. It's one idea, I would be happy to hear other ideas.

Also, if someone can explain to me the current code for mage attacks that would be very helpful.
The Oblit
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Post by The Oblit »

We have this argument over at redwall every second week.
The general consensus is that suiciding is the main way for indies to get back at leaderers otherwise how else are they going to be able to take down leaderers.
Its just like when the leaderers murder the indies except they lose nothing and kill off troops. Whereas we end up with a really dimb ratio at the end of it and all we've done is kill off a few leaders. If you have another way for me to get back at you for standarding away all my troops post it. If not go away and play the game.
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Post by Arthus »

Can't indies just smash mages to very low lands? Like the only reason you guys cannot do that is because you came into the game quite late and my clan already had most of the land. Usually a mono stacking indy can break a mage whenever he wants. Indies can attack their entire run, mages can't. I'm not saying that mages don't have an advantage agaisn't magers, I still think they do, but it doesn't mean we should have part of a code that makes absolutely no sense at all. If you don't like getting murdered, try maging?
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Freenhult
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Post by Freenhult »

Not necessarily. Due to the low land grabs and also the hit limit, you can't do that much damage unclanned.

I'm thinking the hit limit needs to go soon.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
Arthus
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Post by Arthus »

I don't think it should be removed, but it should be raised quite a bit.
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Shadow I
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Post by Shadow I »

I've rethought my casher balance thing - casher is good for output, but is very limited in ability to attack and produce. If you get rid of health dependence in the output equation so that they can produce fully while healing like an indy, they would be good for solo.
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The Oblit
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Post by The Oblit »

Arthus wrote: Can't indies just smash mages to very low lands? Like the only reason you guys cannot do that is because you came into the game quite late and my clan already had most of the land. Usually a mono stacking indy can break a mage whenever he wants. Indies can attack their entire run, mages can't. I'm not saying that mages don't have an advantage agaisn't magers, I still think they do, but it doesn't mean we should have part of a code that makes absolutely no sense at all. If you don't like getting murdered, try maging?
If you dont like getting suicided try indying?
See i can say the same thing to you.
You can murder we can suicide fairs fair.
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Shadow I
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Post by Shadow I »

You fools made me lose my "most successful defenses" shield with all your pointless suicides! Grrr...
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