This was an idea that I had ran by Beatles. I was thinking about adding some events that would have a chance of happening while doing trading, cashing, looting, writing, etc. These could be both good events or bad events. Something like:Yes, good idea. But how often, and what would it influence? The military is random now, as for the rest, I don't know with what frequency would a good strategy still win, but a completely mathematical view fail. Would you care to post this in our Suggestions forum? Others' input would be valuable.I had this idea of adding some random events to the game. Something like during turn use you could encounter an event that is either good or bad.
As the game is right now it seems very mathmatical. This would add a random element that I think is much needed. What are your thoughts?
While trading you encounter a rogue warband of ferrets that manage to steal x amount of runes.
The frequency of events would be configurable so each server could set the events to happen as little or much as they wanted. I'm interested in what everone thinks?
