Okay I've got an utterly brilliant (read: stupid) idea here: A turn "trip meter". You know how the current "condense turns" sums up the net gain/loss on all items. The "trip meter" would be similar to that, except it would hold its values until the user decides to reset it. Perhaps this could idea could be applied to an "odometer" that would show the total number of each type of good over the lifetime of the Warband.
Idea: "Trip Meter/Odometer"
- bjornredtail
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- bjornredtail
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Very well...
A few other ideas:
How about a top ranking system for amount produced? It might work well with our economic system... The only problem would be accounting for turns used... Perhaps devide production by total turns used?
The other: Is it okay if we limit the user to a small and finite amount of meters, or is it worth the effort to allow a variable number of produciton meters?
A few other ideas:
How about a top ranking system for amount produced? It might work well with our economic system... The only problem would be accounting for turns used... Perhaps devide production by total turns used?
The other: Is it okay if we limit the user to a small and finite amount of meters, or is it worth the effort to allow a variable number of produciton meters?
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Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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