The scaling poll!
- Ruddertail
- Promi Diplomacy ate my homework...
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Well. As you know, some time ago, we implemented factor 1,000, making values look 3 decimal points lower than they actually are. Thus, 1,000,000 T1 shows up as 1,000 T1.
Should we keep it as it is (option 1), which would mean 1,000,000 (One Million) troops shows as 1,000.
Restore it to the actual values (option 2), which would mean that 1,000,000 troops shows up as 1,000,000 troops.
Change it to something else (option 3). Perhaps 1,000,000 troops would show as 10,000, or 100,000. Or perhaps it will show as 10,000,000 (Ten Million). Specify what you want.
Feel free to debate and discuss.
- Ruddertail
Should we keep it as it is (option 1), which would mean 1,000,000 (One Million) troops shows as 1,000.
Restore it to the actual values (option 2), which would mean that 1,000,000 troops shows up as 1,000,000 troops.
Change it to something else (option 3). Perhaps 1,000,000 troops would show as 10,000, or 100,000. Or perhaps it will show as 10,000,000 (Ten Million). Specify what you want.
Feel free to debate and discuss.
- Ruddertail
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
I think we should scale it up a bit, but not to the point where it is as large as most other promis. Maybe 100x? I actually really like the scaling, I only suggested that it might be driving new players away.
Regardless, I think we should scale leader ratios accordingly and bring back ratio requirements, but that's a whole other debate.
Regardless, I think we should scale leader ratios accordingly and bring back ratio requirements, but that's a whole other debate.
Phillip says:
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ohmyjapan16
- Sir Devari's Squire
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The reduced scale has grown on me. The only thing, if anything I would suggest is to increase the scaling on the boats to keep it consistent.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
- Ruddertail
- Promi Diplomacy ate my homework...
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ohmyjapan16
- Sir Devari's Squire
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Everything was scaled down 1,000 except for the boats which were scaled down 100,000. I would propose instead of scaling down the boats by 100,000, switch to 1,000 to keep it consistent with the other troop scalings.
It ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!
- Ruddertail
- Promi Diplomacy ate my homework...
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I'd actually to it the other way. Take off the rest of the scaling, but keep boats scaled at 100.
While I'm ok with the smaller numbers, 1,000s and such, I think it generally is less attractive. It gives the impression of slower game play. Seriously, if you spend 100 turns, wouldn't you like to get more than numbers in the thousands?
See the "Just in case you're interested" topic for more discussion...
While I'm ok with the smaller numbers, 1,000s and such, I think it generally is less attractive. It gives the impression of slower game play. Seriously, if you spend 100 turns, wouldn't you like to get more than numbers in the thousands?
See the "Just in case you're interested" topic for more discussion...
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
Like I said, I really like the smaller numbers - they make the math a lot more precise for one thing. I think we should try taking out the scaling for a few rounds and see what it does to activity. Keep an eye on new players and compare stay rates before and after scaling. If it makes no difference, go back to the slow gameplay.
Phillip says:
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- Ruddertail
- Promi Diplomacy ate my homework...
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- Ruddertail
- Promi Diplomacy ate my homework...
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Yeah. If I have 1,000 - it could be anything from 1,000,001 to 1,000,499 (or is it always rounded down, in which case, up to 1,000,999?)
How does that make it easier to deal with 1,000 as opposed to 1,000,000, or even 1,000,365?
How does that make it easier to deal with 1,000 as opposed to 1,000,000, or even 1,000,365?
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- bjornredtail
- Warbands Admin
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I think the way scaling works is somewhat backwards... Instead of making lots and lots of stuff look bigger by simply dividing and lopping off everything after a certain digit, let's up the troop base values, and decrease the production multipliers.
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Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
- Ruddertail
- Promi Diplomacy ate my homework...
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Nev - that has the same effect, making game play seem much slower. I'd guess most people won't originally be too enthused by spending turns and turns training to get... thousands of troops. They want to see millions of troops, billions of dollars.
Empires:
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
WOA: Attila the Hun(#13)
BFR: ?
Founder and Leader of Hungry Huns (HH)
- bjornredtail
- Warbands Admin
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True, but at least we avoid the situation of having "invisible troops" where we have troops that have a noticeable effect on the outcome of engagements, but cannot be seen because they fall under the threshold of the scaling.
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Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
Warbands Admin
"Program testing can be used to show the presence of bugs, but never to show their absence!"-Edsger W. Dijkstra
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