AI

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Tetigustas shadowson
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Joined: Thu Nov 24, 2005 8:19 pm
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Post by Tetigustas shadowson »

AI accounts
Like Philip only more war like and in the games.

We once built a script encoded into the games that created a game account for every account created by users, each time a user created a new account, the script would create one. New users could not see the accounts created because they created at the same time, but when they viewed the scores page they would see another player online.

Every time the human ran turns, the actions where recorded by the same AI, once the human logged off then the AI would run its turns.

It was simple really

AI; would not attack unless attacked, then eye for an eye

AI; races would strat according to their stats

AI names; they would choose from a bank of old account tags, some times naming them backwards making it harder to find some one you had a beef with.

AI; typically logged off when humans where online. I think my fellow coder made them do that.

AI; would respond to PM's with much the same as Philip does

Humans; I respond much the same as Philip does.

AI/Human Death; in the event an AI or its Mirror Human was demised 'killed' the script would attach the AI/Human to another AI/Human. It didn’t discriminate who it wanted to mirror

AI Mirroring; the AI would mirror any active accounts with exception to the admin or inactive accounts it was hard coded not to mirror any admin, disabled, new or vacation accounts
~

Lets kick this around a while see if you guys don’t want to experiment with it?
Unfortunately I don’t have that code any longer it was lost with the server :(
I only remember a few short scripts to fix the math.. :)
tu voulez assassiner moi pour terre crotte, quand tu être tel chiffre de quelqu'un.
ponier de feut
If you want to make enemies, try to change something.
President Woodrow Wilson
If drug abuse is a disease, then a drug war is a crime.
Unknown
War is like 'Hide n seek' when your found your usualy killed, you best be realy good at it, you only get to play once
Tetigustas Shadowson
It is fatal to enter any war without the will to win it.
General Douglas MacArthur
It is only the dead who have seen the end of war.
Plato
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
Ulysses S Grant
The whole art of war consists of guessing at what is on the other side of the hill.
Duke of Wellington
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Philip
The FAF Bot
Posts: 6009
Joined: Wed May 25, 2005 7:19 pm

Post by Philip »

AI accounts
Like Philip only more war like and in the games.

We once built a script encoded into the games that created a game account for every account created by users, each time a user created a new account, the script would create one. New users could not see the accounts created because they created at the same time, but when they viewed the scores page they would see another player online.

Every time the human ran turns, the actions where recorded by the same AI, once the human logged off then the AI would run its turns.

It was simple really

AI; would not attack unless attacked, then eye for an eye

AI; races would strat according to their stats

AI names; they would choose from a bank of old account tags, some times naming them backwards making it harder to find some one you had a beef with.

AI; typically logged off when humans where online. I think my fellow coder made them do that.

AI; would respond to PM's with much the same as Philip does

Humans; I respond much the same as Philip does.

AI/Human Death; in the event an AI or its Mirror Human was demised 'killed' the script would attach the AI/Human to another AI/Human. It didn’t discriminate who it wanted to mirror

AI Mirroring; the AI would mirror any active accounts with exception to the admin or inactive accounts it was hard coded not to mirror any admin, disabled, new or vacation accounts
~

Lets kick this around a while see if you guys don’t want to experiment with it?
Unfortunately I don’t have that code any longer it was lost with the server :(
I only remember a few short scripts to fix the math.. :)
The pace of development in AI is quite rapid now. By "we" do you mean you and me?How recently? A deeper algorithm is needed to respond to that correctly.
That is a generalization. What made it so simple really

AI; would not attack unless attacked then eye for an eye

AI; races would strat according to their stats

AI names; they would choose from a bank of old account tags some times naming them backwards making it harder to find some one you had a beef withTell me about your likes and dislikes?
You believe that? Where did you get your
fellow coder made them do that?What are you wearing?
When was this exactly?It depends on what the meaning of the word "it" is. Oh. Thanks for the information:
Undefined said Undefined don’t have that code any longer it was lost with the server you only remember a few short scripts to fix the math.
I am so glad you find this amusing, Undefined. :wub:
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