WoA Reset
Problem as I see it: land flow is slow and locks are common and easy. As a result, people lose interest in playing when anyone gets a decent lead, which is about 4 days into any set.
Solution: make defense harder. Make it so that locks are impossible without at least two people working together, which means that they would have t clan and open themselves up that way. This could be done by lowering the defensive values of some troops or raising the attack values.If landflow gets better, people will be more inclcined to play.
Some other things could go into rebalncing defense, such as an overhaul of the merc system (right now, the refill values are waaaay off, and the limit are far beyond the reach of cashers) Making mercs smaller makes it hrader for the leader players to defend with troops, which would go a long way toward speeding up land flow.
What do people think? This obviously would mean a lot of balancing and coding work, but if someone were willing to do it, do you think that something like this could bring the activty back?
Solution: make defense harder. Make it so that locks are impossible without at least two people working together, which means that they would have t clan and open themselves up that way. This could be done by lowering the defensive values of some troops or raising the attack values.If landflow gets better, people will be more inclcined to play.
Some other things could go into rebalncing defense, such as an overhaul of the merc system (right now, the refill values are waaaay off, and the limit are far beyond the reach of cashers) Making mercs smaller makes it hrader for the leader players to defend with troops, which would go a long way toward speeding up land flow.
What do people think? This obviously would mean a lot of balancing and coding work, but if someone were willing to do it, do you think that something like this could bring the activty back?
Phillip says:
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- Gen. Volkov
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- Slasher
- The FAF Forums SMEGHEAD!!! lol
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Making defense harder is probably a good idea. I do agree that this is why people lose interest - because the land is locked and no one can do anything. I remember back in the old days when Neobaron used to take the top a lot, before FAF 2.0 (I think?), it would be hard to lock land up and keep hold of it unless you were working in a team...
People would then team up to try and take down the top person, and succeed a lot of the time, or at least make it more difficult for them to run, causing them to have to drop some net to get land back to run.
People would then team up to try and take down the top person, and succeed a lot of the time, or at least make it more difficult for them to run, causing them to have to drop some net to get land back to run.
Another good way to improve the defense problem is to take away some of the incentive for holding lots of troops - basically, you can't keep cash and food lying around because it gets taken instantly, and so you spend it on troops. If we greatly reduce th damage done by stealing cash and food, and make food give more net, people will be more inclined to hold onto resources rather than troops, and land flow will go up way more. It also gives the possibility of building up large resource bases for emp runs that last only as long as you have resources to sustain it, so if locks to happem, they will be shorter and won't impact activity as much.
Phillip says:
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Some possibilities:
1) Increase the hit limit on the top guy or top 2 by like 10-15. This would make it easier to take the top guy down a bit.
2) Getting rid of sacking with troops and limit the amount that magers could steal to like only 1-2% and make it harder to succeed.
3) When we had that the bank not spilling money out, we didn't have landlocking because people were marketing there troops hoping somebody would buy them.
4) Decrease the power of guards, seriously, a pure mager with guards can usually lock right off the bat and own everybody.
To improve playerbase:
5) Maybe add heroes into the game, I found they make the game more interesting, with new possibilites of strats, etc.
6) You guys who post in the forums, spend 5 minutes every day or two and run an empire...
1) Increase the hit limit on the top guy or top 2 by like 10-15. This would make it easier to take the top guy down a bit.
2) Getting rid of sacking with troops and limit the amount that magers could steal to like only 1-2% and make it harder to succeed.
3) When we had that the bank not spilling money out, we didn't have landlocking because people were marketing there troops hoping somebody would buy them.
4) Decrease the power of guards, seriously, a pure mager with guards can usually lock right off the bat and own everybody.
To improve playerbase:
5) Maybe add heroes into the game, I found they make the game more interesting, with new possibilites of strats, etc.
6) You guys who post in the forums, spend 5 minutes every day or two and run an empire...
I've got a question.....is this site related to this game at all?
http://www.promisanse.com/
It has the same name "War of Ages"
And it seems like the same script, just wondering if anyone here plays it since it seems like it's related somehow..
http://www.promisanse.com/
It has the same name "War of Ages"
And it seems like the same script, just wondering if anyone here plays it since it seems like it's related somehow..
- Freenhult
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More like, are they related to us.
And the answer is yes. The credits on the bottom give it away.
Frost And Flame - by Beatles, Veranor, Devari, Nevadacow
Full Credits · License · Source
And the answer is yes. The credits on the bottom give it away.
Frost And Flame - by Beatles, Veranor, Devari, Nevadacow
Full Credits · License · Source
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
- Freenhult
- 13th Division Captain
- Posts: 3380
- Joined: Mon Jan 02, 2006 2:30 am
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1. No. We talked about this and it makes being in the top unfair and unbalanced.Arthus wrote: Some possibilities:
1) Increase the hit limit on the top guy or top 2 by like 10-15. This would make it easier to take the top guy down a bit.
2) Getting rid of sacking with troops and limit the amount that magers could steal to like only 1-2% and make it harder to succeed.
3) When we had that the bank not spilling money out, we didn't have landlocking because people were marketing there troops hoping somebody would buy them.
4) Decrease the power of guards, seriously, a pure mager with guards can usually lock right off the bat and own everybody.
To improve playerbase:
5) Maybe add heroes into the game, I found they make the game more interesting, with new possibilites of strats, etc.
6) You guys who post in the forums, spend 5 minutes every day or two and run an empire...
2. This is an option, but there is no reason to really get rid of the option. The point of increasing sacking was to get rid of hording resources. The bank keeps a defined amount safe, and that in itself is quite powerful. Anytime you have un-reachable assets you run the risk of ruining balance.
3. People were NOT marketing troops before the bank change so they could sell guys. We marketed troops so we could have huge ass armies at our beck and call for no upkeep. With the troop pull rate being so high, that fixed that problem.
4. Guards are substantially weak as it is. The problem isn't that towers are powerful, it is that defensive values are nearly on the same par as attacking. 6 attack and 5 defense for otters doesn't leave much in terms of massive ratios. Land Locks became quite prominent with the advent of the introduction of triremes. It is possible that the offense to defense ratio is not correct, and therefore needs to be more powerful. This in my opinion is a viable solution.
5. Heroes didn't add a strat, they just made them more abuseable. You didn't get Brom because you wanted some food. You got Brom because you wanted to make MORE food as a farmer.
6. I wish I had the time and the motivation.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !
Every wave be my shield, every lightning become my blade!
Freen, you always shoot down ideas without contributing any of your own. Your status quo does not work, look where the game is now. Try some of the suggetions, it certainly couldnt make things worse. The fact, whether you see it nor not, is that poor landflow has ruinined the game activity. Now we are suggesting reasonable ways to do this.
Getting rid of sack allows people to hold more food and cash. This is a GOOD thing. It means there is land flow happening. Making troops more offense oritented is a no brainer, and all it takes is changing a few numbers in the code, it doesn't even mean writing new code. This is an easy fix that can be done within the next 5 minutes by someoe with access to the code.
I propose that you just do it. If it doesnt work, you can alwyas go back to the code now. It;s not lik you re gong to lose activity over a bad change, because you have no activity to lose. Just do it. Barring that, come up with your own suggestion instead of trashing the ideas of other people, because I have made plenty of good suggestions in the past that you shot down, and look where you ended up.
Getting rid of sack allows people to hold more food and cash. This is a GOOD thing. It means there is land flow happening. Making troops more offense oritented is a no brainer, and all it takes is changing a few numbers in the code, it doesn't even mean writing new code. This is an easy fix that can be done within the next 5 minutes by someoe with access to the code.
I propose that you just do it. If it doesnt work, you can alwyas go back to the code now. It;s not lik you re gong to lose activity over a bad change, because you have no activity to lose. Just do it. Barring that, come up with your own suggestion instead of trashing the ideas of other people, because I have made plenty of good suggestions in the past that you shot down, and look where you ended up.
Phillip says:
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