WoA Reset

Discuss events in this server; which never resets.
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Just a suggestion - now that the two are in an unbeatable position, I bet a reset would promote activity. I know I would join if it was reset, but right now play is pointless.
Phillip says:
Tell me more about your Undefined
User avatar
Devari
Mr. -1
Posts: 3194
Joined: Wed Mar 10, 2004 5:02 am
Location: British Columbia, Canada

Post by Devari »

A reset is a great idea, but it would only work if we could somehow get new players in...
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Well, there are 25 players on WoA now, and I bet at least half of them would be willing to play if the land was flowing a bit better. But yeah, I don't know how to promote activity here.
Phillip says:
Tell me more about your Undefined
Arthus
I get a title finally!? Yuppy!
Posts: 1716
Joined: Sat Mar 25, 2006 10:04 pm

Post by Arthus »

We would get warning before the reser right? So I can end with as big a net as possible?
User avatar
Devari
Mr. -1
Posts: 3194
Joined: Wed Mar 10, 2004 5:02 am
Location: British Columbia, Canada

Post by Devari »

Yeah... But I dunno if there's much point resetting if we can't get people. :(
If you go down to the woods today, you better not go alone
It's a lovely day in the woods today, but safer to stay at home
BECAUSE EVIL FREEN IS KILLING ALL THE TEDDY BEARS AT THEIR PICNIC
Krueler
Advanced Member
Posts: 67
Joined: Sat Nov 29, 2008 11:23 pm

Post by Krueler »

Woah.....I thought this site shut down a while ago...

I guess I would come back if you reset, because I'm WAY behind now...
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Problem as I see it: land flow is slow and locks are common and easy. As a result, people lose interest in playing when anyone gets a decent lead, which is about 4 days into any set.

Solution: make defense harder. Make it so that locks are impossible without at least two people working together, which means that they would have t clan and open themselves up that way. This could be done by lowering the defensive values of some troops or raising the attack values.If landflow gets better, people will be more inclcined to play.

Some other things could go into rebalncing defense, such as an overhaul of the merc system (right now, the refill values are waaaay off, and the limit are far beyond the reach of cashers) Making mercs smaller makes it hrader for the leader players to defend with troops, which would go a long way toward speeding up land flow.

What do people think? This obviously would mean a lot of balancing and coding work, but if someone were willing to do it, do you think that something like this could bring the activty back?
Phillip says:
Tell me more about your Undefined
User avatar
Gen. Volkov
I'm blue, if I was green I would die.
Posts: 2342
Joined: Sat Dec 11, 2004 11:47 pm
Location: Boringtown, Indiana

Post by Gen. Volkov »

I think both are good ideas, but I'm not a coder.
It is said that when Rincewind dies, the occult ability of the human race will go UP by a fraction. -Terry Pratchett
User avatar
Slasher
The FAF Forums SMEGHEAD!!! lol
Posts: 2635
Joined: Mon May 03, 2004 5:08 pm
Location: http://florida4us.com/
Contact:

Post by Slasher »

Making defense harder is probably a good idea. I do agree that this is why people lose interest - because the land is locked and no one can do anything. I remember back in the old days when Neobaron used to take the top a lot, before FAF 2.0 (I think?), it would be hard to lock land up and keep hold of it unless you were working in a team...

People would then team up to try and take down the top person, and succeed a lot of the time, or at least make it more difficult for them to run, causing them to have to drop some net to get land back to run.
I do not have a signature, you must be imagining

http://florida4us.com/

Image
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Another good way to improve the defense problem is to take away some of the incentive for holding lots of troops - basically, you can't keep cash and food lying around because it gets taken instantly, and so you spend it on troops. If we greatly reduce th damage done by stealing cash and food, and make food give more net, people will be more inclined to hold onto resources rather than troops, and land flow will go up way more. It also gives the possibility of building up large resource bases for emp runs that last only as long as you have resources to sustain it, so if locks to happem, they will be shorter and won't impact activity as much.
Phillip says:
Tell me more about your Undefined
Arthus
I get a title finally!? Yuppy!
Posts: 1716
Joined: Sat Mar 25, 2006 10:04 pm

Post by Arthus »

Some possibilities:

1) Increase the hit limit on the top guy or top 2 by like 10-15. This would make it easier to take the top guy down a bit.

2) Getting rid of sacking with troops and limit the amount that magers could steal to like only 1-2% and make it harder to succeed.

3) When we had that the bank not spilling money out, we didn't have landlocking because people were marketing there troops hoping somebody would buy them.

4) Decrease the power of guards, seriously, a pure mager with guards can usually lock right off the bat and own everybody.

To improve playerbase:

5) Maybe add heroes into the game, I found they make the game more interesting, with new possibilites of strats, etc.

6) You guys who post in the forums, spend 5 minutes every day or two and run an empire...



Krueler
Advanced Member
Posts: 67
Joined: Sat Nov 29, 2008 11:23 pm

Post by Krueler »

I've got a question.....is this site related to this game at all?

http://www.promisanse.com/

It has the same name "War of Ages"

And it seems like the same script, just wondering if anyone here plays it since it seems like it's related somehow..
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

More like, are they related to us.

And the answer is yes. The credits on the bottom give it away.

Frost And Flame - by Beatles, Veranor, Devari, Nevadacow
Full Credits · License · Source
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Freenhult
13th Division Captain
Posts: 3380
Joined: Mon Jan 02, 2006 2:30 am
Location: Valparaiso
Contact:

Post by Freenhult »

Arthus wrote: Some possibilities:

1) Increase the hit limit on the top guy or top 2 by like 10-15. This would make it easier to take the top guy down a bit.

2) Getting rid of sacking with troops and limit the amount that magers could steal to like only 1-2% and make it harder to succeed.

3) When we had that the bank not spilling money out, we didn't have landlocking because people were marketing there troops hoping somebody would buy them.

4) Decrease the power of guards, seriously, a pure mager with guards can usually lock right off the bat and own everybody.

To improve playerbase:

5) Maybe add heroes into the game, I found they make the game more interesting, with new possibilites of strats, etc.

6) You guys who post in the forums, spend 5 minutes every day or two and run an empire...
1. No. We talked about this and it makes being in the top unfair and unbalanced.

2. This is an option, but there is no reason to really get rid of the option. The point of increasing sacking was to get rid of hording resources. The bank keeps a defined amount safe, and that in itself is quite powerful. Anytime you have un-reachable assets you run the risk of ruining balance.

3. People were NOT marketing troops before the bank change so they could sell guys. We marketed troops so we could have huge ass armies at our beck and call for no upkeep. With the troop pull rate being so high, that fixed that problem.

4. Guards are substantially weak as it is. The problem isn't that towers are powerful, it is that defensive values are nearly on the same par as attacking. 6 attack and 5 defense for otters doesn't leave much in terms of massive ratios. Land Locks became quite prominent with the advent of the introduction of triremes. It is possible that the offense to defense ratio is not correct, and therefore needs to be more powerful. This in my opinion is a viable solution.

5. Heroes didn't add a strat, they just made them more abuseable. You didn't get Brom because you wanted some food. You got Brom because you wanted to make MORE food as a farmer.

6. I wish I had the time and the motivation.
Nami kotogotoku, waga tate to nare. Ikazuchi kotogotoku, waga yaiba to nare. Sōgyo no Kotowari!

波悉く我が盾となれ雷悉く我が刃となれ,双魚の理 !

Every wave be my shield, every lightning become my blade!
User avatar
Shadow I
Addict
Posts: 1163
Joined: Fri Nov 16, 2007 12:45 am
Location: New Brunswick

Post by Shadow I »

Freen, you always shoot down ideas without contributing any of your own. Your status quo does not work, look where the game is now. Try some of the suggetions, it certainly couldnt make things worse. The fact, whether you see it nor not, is that poor landflow has ruinined the game activity. Now we are suggesting reasonable ways to do this.

Getting rid of sack allows people to hold more food and cash. This is a GOOD thing. It means there is land flow happening. Making troops more offense oritented is a no brainer, and all it takes is changing a few numbers in the code, it doesn't even mean writing new code. This is an easy fix that can be done within the next 5 minutes by someoe with access to the code.

I propose that you just do it. If it doesnt work, you can alwyas go back to the code now. It;s not lik you re gong to lose activity over a bad change, because you have no activity to lose. Just do it. Barring that, come up with your own suggestion instead of trashing the ideas of other people, because I have made plenty of good suggestions in the past that you shot down, and look where you ended up.
Phillip says:
Tell me more about your Undefined
Post Reply
  • Members connected in real time

    🔒 Close the panel of connected members