Suggestion

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Guest

Post by Guest »

I think you should make protection longer. It seems like newbies can't even get started before they're getting attacked. It seems like you get up to about 10,000 acers and people attack you, in the meantime you're not strong enough to do anything about it. So you either try to keep getting land from scouting, or you attack others weaker than yourself, and so it continues.
Guest

Post by Guest »

My suggestion for protection would be 1,000 turns. Once you've used that many, without fighting, you should be well established and be ready to contend, at least in size of warband, if not in skill. Oh, and a problem I noticed, in the news section, where it lists the last hundred events, it only shows hawk attacks, no troop ones.
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The Beatles
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Post by The Beatles »

Since it is possible to leave protection early, this might be a valid idea. I will discuss it, maybe start a poll or something. Maybe protection should be under a certain acreage... or no, actually, just turns used. 1000 seems a lot until you realize that people can leave early if they like. I could add a link to the status bar under turns that says Leave Protection.
:wq
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Urran Voh
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Post by Urran Voh »

Yes, but how would you get the land needed to support your military for 1,000 turns by Scouting alone? I have a hard time doing that, much less a newbie..
Kills from all Promi games: 55

Emperor and winner of BFR during the 11th Age

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The Beatles
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Post by The Beatles »

Just leave early, as I said. In Manage.
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Urran Voh
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Post by Urran Voh »

How would that help if everyone else is still in protection with a stronger military?
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Post by The Beatles »

OK, then we won't do this. Good thinking, Urran.
:wq
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