Non-Reseting Server

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Ruddertail
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Post by Ruddertail »

I think it might be fun, in addition to the two main servers, to have a non-reseting server. As its' name implies, it wouldn't be reset, except for major code changes. (Such as the release of a new whole number version 3.0, 4.0, ect.)

Its' turn rate would the the current CoG, or maybe slightly slower 2/15, 1/10. Turns Max, 400. 350 is just a little low, but 400 would still make it much harder to attempt a one-person kill run then it would be at 500. Max would possibley be upped to 30, and personal war would either be applied only to NW, or dumped.

It could have stricter hit limits imposed, either by coding, or just Imperial Mandate (Beatles says so :P ) Or, rather, maybe not Beatles, but the whole community. Nevertheless, it's the same idea. I would tend to favor the later, enforced honorability is always preferable to forced honorability. I was thinking maybe 5 - 7 attacks would be norm, and 10 - 14 would be considered war. Maxing someone would be considered major agression, and could find yourself nailed by a whole clan for it.

It'd take some time to get used too, but there wouldn't really be any less avalible land, since it would just be more spread out. A 20 - 30 attack limit would mean it would be any easier for people to hog land, just that one person couldn't grab a bunch of land from another, it'd be spread out among three. Plus, the non-reseting nature would make it such that land came in for a lot longer then even, say, CoG. After six, eight months, you'd get a lot of land to work with, if we went a year between code updates with 30 players or so, then imagine! 50k might be a norm!

What if a guy gets so strong there's only a few that can break him? Then he's going for emp, and will be smashing back hard no matter if you clan has 5 guys who can break him, or two. Go ahead and whale into him, take your licks in return, and just give better then you get. Plus, there are always strategies where you toss your attacking troop from one guy to another, so that a bunch of different guys end up breaking him, and none hits him more then 10 - 14 times. (Thinking clan war here, not unclanned people)

Other limits of honor could also be set by public agreement, say, over 10 - 14 murders, just like 10 - 14 attacks, is major hostility, maxing somebody in murders could be death. Poisons and large numbers of sacks might be declared acts of war. And, then again, maybe not. This'd be up to the community.

Ideas, suggestions, comments, agreements?

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Post by The Beatles »

TSOR used to experiment with non-resetting initially, but this led to emperorships. RWL did not have such problems, although they were often solved purely by luck (Ereptor's monster of an account idling away). In other words, it leans to totalitarianism.

Your changes might balance that, though. I can't say.
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Post by Ruddertail »

Emperorships aren't bad, perma-emps who sit there for week apon week never giving anyone else a chance at the top is what's bad. If someone takes the top for two weeks, and then drops down again, I don't see a problem in this.

Well, if we did have problems with people sitting on top for weeks and weeks, we could implement something where if a person sat at the top for more then two weeks, their max point increases by 10 every week, so eventually shere wait of numbers would bring them down, since so many people could attack so much. A feature to couple with this would be to declare "open season" on people at the top for more then two weeks, or whatever time we decided, remove NW penalties, to prevent people from getting out of reach of the masses. And, if nothing else works, we could always either reset, declaring nobody could take them down, or threaten then with direct admin action if they did not drop down again, and allow land to be exchanged. (The way I see it, the only way and emp can stay on top indefinitly is to hog all the land, thus preventing people from being able to generate massive numbers of troops, and begin breaking them, generally causing damage.)

Another difference was that at TSOR, mice, the cheapest troop, were 1/2, which gave emps an advantage. Squirrles were insanely offenive, yes, but an emp with 200k is going to generate them a whole lot faster then your average guy with 20k, and could keep well ahead.

Edit: I know you don't like direct admin intervention, so hopefully we can avoid having to use that option.
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Post by Kyrodo »

didn't read it all, but if someone stays at emperorship too long, we can just make it so that anyone can have ulimited attacks on 'em after a certain length of time...
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Post by Ruddertail »

didn't read it all, but if someone stays at emperorship too long, we can just make it so that anyone can have ulimited attacks on 'em after a certain length of time...
I already said that. See below...
Well, if we did have problems with people sitting on top for weeks and weeks, we could implement something where if a person sat at the top for more then two weeks, their max point increases by 10 every week, so eventually shere wait of numbers would bring them down, since so many people could attack so much. A feature to couple with this would be to declare "open season" on people at the top for more then two weeks, or whatever time we decided, remove NW penalties, to prevent people from getting out of reach of the masses.
I wish Zeph were here. He'd have some good thoughts on this...

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Post by Kyrodo »

We can also make the defense buildings be half as effective as it should be, and make it twice as likely to break through defenses (if that's possible, *laughs*)
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Post by Ruddertail »

No, I think not. That sounds rather cheap, if no-one can break them, no matter what, I'd rather reset or force them to step down then basically destroy their defense. But I think with good players, it'd be hard for any one person to take emp for that long. I also think attack numbers, a ban on onlining, and not attacking new people too hard should be server policy.
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Post by bjornredtail »

I think any counterballences agisnt the emperor should be light, and should make some logical sense in our world.
  • Since the emperor is an emperor and has a presance everywhere, remove the prepare hawks requirement for attacking him.</li>
  • Delevop a relative networth figure... If you are in the top quartile you have a modest economic penelity in mantance fees, highest networth player should have a somewhat heavier one. Since you have such an empire, you must pay a number of buercrats to help run it.</li>
  • I know this is long term, but make the economny harder to run. Many types of goods are required to produce, train, and matain an army, or even a bunch of spies. Not to mention the somewhat obvious stuff like prevention of market storage. With the above penelities, the player must spend more time and turns keeping themselves fed and the like.</li>
On the idea of a slow, non-reseting server, I think that was what COG was supposed to be.
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Post by Urran Voh »

Why make things harder for the Emperor? He/she should have the same playing field as everyone else. I like the Preparing Hawks part though.
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Post by Ruddertail »

Nev, that was sort of the idea of CoG, be then people decided they would like a reseting server at that speed. I think we could have both.

Urran, because a game's not fun if some guy has been sitting on top for six months and nobody can touch him, that's why.
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Post by Slasher »

Call it an advanced server or something of the sort so newbies don't sign up and see it too hard. This would be a good idea.
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Post by Ruddertail »

Why would it be any harder then any other server? Sure, if you wanted to be in the top ten, and had to fight a possible emp, but if you were a newbie just starting out, it probably wouldn't be any harder. Probably easier, since land would pile up, and become more avalible. In addition, if we enforced hit limits in normallacy of 5 -7, with 10 - 14 being a war declaration, it'd be the perfect place for new players, since conditions wouldn't be as vicious.
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Post by Slasher »

Why not just have it like the test servers used to be but bfr pace?
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Post by Ruddertail »

Why should we make it BFR pace? It'd be much better with CoG pace or slower.
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Post by Devari »

I think Beatles is making it at 1/10 or 2/10. It really only makes sense that way...
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