Its' turn rate would the the current CoG, or maybe slightly slower 2/15, 1/10. Turns Max, 400. 350 is just a little low, but 400 would still make it much harder to attempt a one-person kill run then it would be at 500. Max would possibley be upped to 30, and personal war would either be applied only to NW, or dumped.
It could have stricter hit limits imposed, either by coding, or just Imperial Mandate (Beatles says so
It'd take some time to get used too, but there wouldn't really be any less avalible land, since it would just be more spread out. A 20 - 30 attack limit would mean it would be any easier for people to hog land, just that one person couldn't grab a bunch of land from another, it'd be spread out among three. Plus, the non-reseting nature would make it such that land came in for a lot longer then even, say, CoG. After six, eight months, you'd get a lot of land to work with, if we went a year between code updates with 30 players or so, then imagine! 50k might be a norm!
What if a guy gets so strong there's only a few that can break him? Then he's going for emp, and will be smashing back hard no matter if you clan has 5 guys who can break him, or two. Go ahead and whale into him, take your licks in return, and just give better then you get. Plus, there are always strategies where you toss your attacking troop from one guy to another, so that a bunch of different guys end up breaking him, and none hits him more then 10 - 14 times. (Thinking clan war here, not unclanned people)
Other limits of honor could also be set by public agreement, say, over 10 - 14 murders, just like 10 - 14 attacks, is major hostility, maxing somebody in murders could be death. Poisons and large numbers of sacks might be declared acts of war. And, then again, maybe not. This'd be up to the community.
Ideas, suggestions, comments, agreements?









