So, basically you want a ripoff of a Valhall game with some substitute for points? It sounds good in theory, but nobody likes games like that any more. Look at QMT Turbo for example, oh wait you can't because nobody played it and they removed it, so let's use Valhall Battlefield as an example, it has around 10 players. Hardly a way to get more players.Yoman82 wrote: We all want this site to grow and prosper. The problem with that is our low member base. To attract more members, we're going to need new, good games. Two is kind of pathetic. We had more at one point. I don't know what happened, but at that point we also had more members.
I'm proposing a battlefield server. The races don't really matter to me, but we should dump clans, give infinate attacks, and give an amount of grain or troops for repelling an attack. There's where I hit a problem. This net system is new to me. You should get about... 1-2% of your attacker's net. Of course, from that springs a tag teaming problem, but that's nothing our great staff couldn't sort out.
I'm really hoping this doesn't get dumped in a forgotten topics bin somewhere in the dark reaches of the forums. Yoman out!
If anything, I would suggest you guys get an EZClan code. EZClan games had 200+ players every set up until a few months ago when there were some problems at what was at the time the only EZClan game there was. The normal code you can get it full of Bugs, but the one that had 200+ players every set's code is going to be made open source very soon, so if whoever wants I can let them know once it it, because that would most likely bring more, definately more than a "battlefield" game.
And just for arguments sake, what is the point in getting net when someone fails an attack on you? Like.. why not something else? When makign suggestions anywhere you should support your idea instead of just throwing it out there.


